Σ 2.1.6 Patch Notes

Game news and forum updates
User avatar
Faulk
Djinn
527 | 8
Great Auction Badge
Won 200 auctions
HeaT_ wrote:"MONSTERS
Reduced rune drops in locations with rune bias (Fauztinville, Scosglen, Torajan Jungles), but increased everywhere else (including progression)

FAUZTINVILLE
Increased frequency of Fauzt-specific rune drops"


a little confused, does this mean that fauzt specific rune drops will be better overall?


sounds like less basic runes in fauzt and more qor ghal and taha

and more basic runes throughout the game
Trashkitten
Stone Warrior
31 | 4
HeaT_ wrote:"MONSTERS
Reduced rune drops in locations with rune bias (Fauztinville, Scosglen, Torajan Jungles), but increased everywhere else (including progression)

FAUZTINVILLE
Increased frequency of Fauzt-specific rune drops"


a little confused, does this mean that fauzt specific rune drops will be better overall?


I'm guessing it means less rune drops in general... but the runes that do drop are more likely to be the ones you're looking for
User avatar
Taem
Necrobot
2475 | 151
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Anonymous: wrote:
Taem wrote:.


Image


Lol, yep that's me alright! :P Gotta voice my opinion, even about the less relevant stuff :lol:
User avatar
Hiehvorak
Pit Knight
100 | 6
I'm just happy that melee Javazon is a thing now :beg:
User avatar
Primarch
Djinn
539 | 29
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
Hiehvorak wrote:I'm just happy that melee Javazon is a thing now :beg:


It opens up so many oskill opportunities too. All I've ever wanted was a melee amazon that wouldn't get absolutely deleted in higher content. While I'm still skeptical that they'll be anywhere near viable in higher Dlabs, I'm quite eager to test out the shield mastery passives.
aussietodd
Dark Huntress
14 | 3
Common Popularity Badge
Has a thread with over 10.000 views
Common Auction Badge
Won 50 auctions
Patch notes look great, no complaints here, well done devs
User avatar
suchbalance
Team Member
1757 | 513
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Skill Badge
Experienced Player
Legendary Contribution Badge
Median XL Team Member
Great Mind Badge
A Median XL guru... a true book of knowledge
Inno86 wrote:
suchbalance wrote:
Inno86 wrote:thank you for sharing the patch notes. I just would like to inform all the dreamer that I updated my excel file to calculate new life pools. I just checked the necromancer, because I play necro. In this case, the overall impact of the update in 2.1 is a slight decrease in life pool. therefore, overall, it is a nerf.

specifically, notwithstanding the buffs, now embalming (if fully upgraded = 20 points + 4 points in the support skill.. before was 25 points to be allocated, thanks) gives 57% to life instead of 77%.

have a nice day :D


At character level 140 you now have +110 base life with maxed embalming & mold the flesh and base vitality compared to before. At higher levels and with vitality the difference increases a lot plus you save 5 skill points.


investing points into vitality is not convenient at all, considering that you gain 1.25 life per point in vitality. therefore, we assume that competitive builds in lab (I am thinking about melee or xbow) do not invest a single point into vitality. with that assumption, i calculated for character level 145 with full charms full trophies and BiS gear.. overall you lose health (slightly)

also, based on experience, such builds don't survive well in lab due to low health compared to other builds. in general, in my opinion, such change doesn't mean anything for endgame content (referring to lab7+).. minimum requirement is 20k life (and you are still gonna suffer) better would be 25k+, but impossible to reach.. maybe can reach 17k by min-maxing everything, which is not enough.

instead of nerfing, i would have buffed the non-competitive builds. for example: the problem of shuriken assassin is not damage (you increase dmg in 2.1) but defense and life. in lab7+ avoid is useless and life is very bad. i have yet to check the numbers for assassin, but i am telling you... 15k is not enough by any means and having free life after kill is useless as well.. better saying it is not enough. ideally, you need around 3-4k life regen per second to be "ok-ish" but you cannot reach that maybe. considering i am disappointed by necro updates (fire conversion is good, but good luck with pierce while keeping decent dmg and max res, so build is great until endgame... then useless.. but extremely good for bossing if you dont have to care about life and max res).. while i can see a small buff for shuriken (i played it a little last season until 146 and hit a wall on tier7 lab due to avoid being useless) .. for next updates maybe remove the defense penalty, or increase avoid (i was playing with 150 cognition tbf)


It's 1.5 life/vit, there was an error in the changelog. We already had a necro build in beta clearing T9 and doing T10 without super expensive gear so there is no nerf to speak of.

Can't comment on assassin changes but avoid in lab is not useless, especially on assassins. For characters with a little avoid yes, and we are working on a similar solution to what we did with block for the future (i.e. reducing avoid cap instead of avoid, so high avoid chars get intended reduction but low avoid chars still benefit).
User avatar
Maphyr
Thunder Beetle
51 | 1
As usual, some of these changes just seem like devs tinkering to tinker, with no real value or reasoning behind the change.
User avatar
Hrishi
Bone Archer
77 | 21
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Nice additions and changes this patch!
Captcha
Mangler
486 | 26
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Ruubel wrote:
Ruubel wrote:Claw. Buffed? QoL improved? Too early to say.

Nerfed to the ground


check out a dedicated thread for bat lady , Capcha

Had a look, couple of devs have posted there to say that they think the damage is fine and telling people to try it before judging it.