Σ 2.3.0 Announced

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Istaryu
Blood Golem
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SilentSin wrote:
I don't know if I'm doing something wrong, but I've almost never Shrine Crafted an item that I ended up using because they're usually worse than the T4 Uniques I'm guaranteed to already have by that point.


What did I just read?
morphed
Monkey King
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Istaryu wrote:
SilentSin wrote:
I don't know if I'm doing something wrong, but I've almost never Shrine Crafted an item that I ended up using because they're usually worse than the T4 Uniques I'm guaranteed to already have by that point.


What did I just read?

Proper feedback :D
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usling
Gravedigger
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morphed wrote:
Istaryu wrote:
SilentSin wrote:
I don't know if I'm doing something wrong, but I've almost never Shrine Crafted an item that I ended up using because they're usually worse than the T4 Uniques I'm guaranteed to already have by that point.


What did I just read?

Proper feedback :D


:mrgreen: :mrgreen: :mrgreen: :mrgreen:
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masochista
Grubber
346 | 17
All I want is to bring back boss packs like in classic D2. I miss the randomness of mods and the thrill that I can die if ranged enemy has some strong mods. And better loot from them :/. Right now farming is just mindless at some point, since sometimes you just can't die at all.
Saibo
Jungle Hunter
26 | 0
Pinball wrote:But are minion based builds OP? These relics are used the most in Totem & Summonec.And can these builds do Sam, Deimoss? Ofc Summonec can do Sam with 2VK but its not without using these summons lol.

Javazon + Paladin is being OP and ppl asking for nerfs only to summoner builds. Idk why...


Paladin has been the most versatile and powerful class for many seasons, years, with his skills and items, he becomes a full-fledged OP. I don't know why they continue to give one class so much support and love. Javazon, received support very recently, but already the OP. Assassin and Druid also lasted on high ladders, how many seasons 1-2 and where are they now? The rest didn't sink much. (hurtful)
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Jampula
Gore Crawler
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masochista wrote:All I want is to bring back boss packs like in classic D2. I miss the randomness of mods and the thrill that I can die if ranged enemy has some strong mods. And better loot from them :/. Right now farming is just mindless at some point, since sometimes you just can't die at all.

Yes. More Veteran-like mobs that you actually have to either tactically kill or just run for your life. About farming, it's always mindless, this is ARPG after all.


Curious to see how "attack ground" works, I foresee nasty bugs.
Ruubel
Djinn
532 | 9
Bugs or not, I foresee revitalization of melee builds. And I definitly am not alone with this: this flexible labbing may be motivating - previously if you knew you were not capable of killing demioss and phoboss, there was no reason to show up at labs.
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Scalewinged
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I just don't understand that thing about attack-ground.... skills still will be melee-ranged. I think maaaaaaaaaaaany players just overestimate this change... Bear druid already have this feature of attack ground.... is it overplayed? this feature won't make your melee skills being ranged.... you will just be able to cast it right in front of char with shift pressed. Nothing more.
PS: Except it will be possible to spam aoe skills like batstrike nova.. retaliate.. without need of going melee. Only profit i can see.
midknight
Vampiress
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Saibo wrote:
Pinball wrote:But are minion based builds OP? These relics are used the most in Totem & Summonec.And can these builds do Sam, Deimoss? Ofc Summonec can do Sam with 2VK but its not without using these summons lol.

Javazon + Paladin is being OP and ppl asking for nerfs only to summoner builds. Idk why...


Paladin has been the most versatile and powerful class for many seasons, years, with his skills and items, he becomes a full-fledged OP. I don't know why they continue to give one class so much support and love. Javazon, received support very recently, but already the OP. Assassin and Druid also lasted on high ladders, how many seasons 1-2 and where are they now? The rest didn't sink much. (hurtful)


I think class balancing is pretty good for endgame actually apart from barbarian and amazon (all javazon). This ladder on hardcore for 141+ there were 4 paladins 5 sorceress 3 amazon 3 druid 5 necromancer 4 assassins and 1 barbarian. Hardcore builds tend to be less reliant on umo's and relic. In SC people gravitate around specific metas but there are plenty of other really strong builds its just that no one plays them. For example Melee sorc is 149 and Black ice sin with 26k life is on lvl 147.
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Jampula
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Scalewinged wrote:...this feature won't make your melee skills being ranged.... you will just be able to cast it right in front of char with shift pressed. Nothing more.

It does more than that, you can actually aim/time SoR, Divine Judgement, Earthquake, Iceburst, Retaliate etc, even with glass-builds and against certain ubers that previously require deadly face-to-face-time.


midknight wrote:I think class balancing is pretty good for endgame actually apart from barbarian and amazon (all javazon). This ladder on hardcore for 141+ there were 4 paladins 5 sorceress 3 amazon 3 druid 5 necromancer 4 assassins and 1 barbarian. Hardcore builds tend to be less reliant on umo's and relic. In SC people gravitate around specific metas but there are plenty of other really strong builds its just that no one plays them. For example Melee sorc is 149 and Black ice sin with 26k life is on lvl 147.

Do people actually follow the ladder? In my eyes it's just for people who have too much time and TG. It doesn't tell anything about balance.