Σ 2.3.0 Announced

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Solfege
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  • Several skills that triggered a buff on-attack have been converted to buffs: Shadow Refuge, Conflux, Moonstrike and Conquest


Did the shorter duration buffs (e.g. Moonstrike, Shadow Refuge) also get duration boosts to go along with this change?
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Scalewinged
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I don't think so.... having 50 pr or 15% max hp+200-ish EWD buff for too long is op. Anyway it's a huge qol since don't need melee target anymore to refresh them (not a big problem for melee sorc but for ranged sins going melee is retarded).
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Solfege
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I may have misunderstood the change.

For some reason I was thinking "converted to buffs" meant these skills' attack components were being removed and they had to be cast now (fine for casters+rangers, but having to stop attacking to recast yet another buff every few seconds would be really annoying for melee). If an attack swing can still activate the buff though, then it's fine.
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Jampula
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In a matter of Shadow Refuge, it should be melee only, too strong to be a buff. Just like Moonstrike. If you want the extra survival you have to pay for it!
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cnlnjzfjb
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CaoBao wrote:High Labs are not meant for speed farming anyway. And as for build type it is matter of preference, some people love more active gameplay, some preffer 1 skill builds,it is up ti you to choose. However i agree that there is almost no innate aoe wdm skill on any character that i can say is impressive for endgame content. Thats why we have relics/runewords.

Actually, I dont fully agree "High Labs are not meant for speed farming anyway." There are several builds that can farm t10 in a pretty good speed, I bet u must know. To say the least, u think all the lvl 150 chars are farming t10 with a slow speed, or the same speed? I dont think so. And from my tries on ladder or tests in sp or friends with lvl 150 chars on ladder, there is a notable difference of farming speed/operation difficulty/gear cost among those builds which can farm t10.

I agree ppl have different favors, ofc. And one can play whatever class/style he likes. But weaker builds are chosen less by players, powerful class/builds will be more popular, it is just a fact of statistics happening every season. And it is not about slow or fast, it is about balance. And that is why there are buffs/nerfs every season.
CaoBao
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cnlnjzfjb wrote:
CaoBao wrote:High Labs are not meant for speed farming anyway. And as for build type it is matter of preference, some people love more active gameplay, some preffer 1 skill builds,it is up ti you to choose. However i agree that there is almost no innate aoe wdm skill on any character that i can say is impressive for endgame content. Thats why we have relics/runewords.

Actually, I dont fully agree "High Labs are not meant for speed farming anyway." There are several builds that can farm t10 in a pretty good speed, I bet u must know. To say the least, u think all the lvl 150 chars are farming t10 with a slow speed, or the same speed? I dont think so. And from my tries on ladder or tests in sp or friends with lvl 150 chars on ladder, there is a notable difference of farming speed/operation difficulty/gear cost among those builds which can farm t10.

I agree ppl have different favors, ofc. And one can play whatever class/style he likes. But weaker builds are chosen less by players, powerful class/builds will be more popular, it is just a fact of statistics happening every season. And it is not about slow or fast, it is about balance. And that is why there are buffs/nerfs every season.

Just wanted to point out as for speed farming, Labs are not like fauzt/scosglen where you just focus on killing as fast and as many possible. There is always posibility of dying(level lockdown) and because of that you play more carefully which slows your Clear speed alot.Every good player, no matter how strong they are will always aproach high Labs with a dose of respect and carefullness.
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GameHamster
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Nice
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Glow-Worm
Thunder Beetle
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Great news! Megahype!
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cnlnjzfjb
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CaoBao wrote:Just wanted to point out as for speed farming, Labs are not like fauzt/scosglen where you just focus on killing as fast and as many possible. There is always posibility of dying(level lockdown) and because of that you play more carefully which slows your Clear speed alot.Every good player, no matter how strong they are will always aproach high Labs with a dose of respect and carefullness.

U mean speed farming for 5-10 mins clearing t10 fully like fauzt? That is impossible. As far as I know, no build can do that. I have done at least 100+ t10 runs, ofc I know it should be careful, like u said. But the point is: Different builds have different speed farming and survivability in t9/t10. First tier would be 25-30 mins. Top tier could make in 20 mins a run, but that is almost the very top speed, high AOE damage + not bad single damage + super toughness, I can barely do it only by Azurewrath + Guard Tower builds. Normal tier just 40-60 mins a run. The "carefullness" u need to take is just different if u really played enough different builds in t10. Im not saying it no needs carefullness or survivability, which I totally agree with u. Im saying the carefullness u need is notably different if u really played enough different builds in t10. If speed farming means 5-10 mins clearing t9/t10, then I fully agree high labs are not meant for speed farming.
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nikolaipka
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I've heard rumors for barb doing t10 under 12 mins.