Σ 2.3.3 Patch Notes

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Sprow
Core Lord
358 | 20
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nice
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Zaraki
Abomination
159 | 20
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So, hammerzon:

Lose melee devotion (20% overall more dmg taken - yikes)
Gain 7% max block (~14% increased phys dmg mitigation - fairly decent)
Extra hammers + bounce = (significantly higher single target/close range, effectively mitigating loss from magnetism removal)

Verdict: Better/faster farmer but the melee devotion loss will mean HOZ will probably still not be be DLAB viable.
Edited by Zaraki 1 year.
Gorghor
Bone Archer
77 | 4
Death Shards:
Now a level 50 skill, requires Widowmaker
Weapon Damage increased from 50% to 100%
Increased mana cost

Now xbow leveling is even worse, and it was already one of the worst early game specs. Blows my mind how this mod is actively getting worse, there's just so much unrealized raw potential.
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Immortal2563
Grubber
345 | 10
New super charm only how am I poison sorceress kill Deimoss? Poison cannot be added together, the next one eliminates the previous one and items like Venefica RW instead of drastically shortening the poison time while keeping the same damage, it extends it.

Where are the containers for the runes of yellow and increasing the limit. One less mule would be.
Zodnuck
Prowler
15 | 1
Removed Thundercrack? Noooo! :cry:
xuanao
Destroyer
6 | 0
wow!
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zulderacul
Jungle Hunter
25 | 6
FAUZTINVILLE
-Fauzt-great rune drop chances increased by 90% (1 every 40 rune drops in the zone)
-Improved unique and rare drop chances
-Increased shrine drops by 33%

The first and third row are self explanatory , but since we have tiered uniques,sacred uniques divided in SU/SSU/SSSU variations - which one have 'improved drop chances' , all together or specific variation ?
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Jampula
Amazon Warrior
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zulderacul wrote:FAUZTINVILLE
-Fauzt-great rune drop chances increased by 90% (1 every 40 rune drops in the zone)
-Improved unique and rare drop chances
-Increased shrine drops by 33%

The first and third row are self explanatory , but since we have tiered uniques,sacred uniques divided in SU/SSU/SSSU variations - which one have 'improved drop chances' , all together or specific variation ?

All together I bet, Fauzt doesn't have sacred base bias.

On the patch: meh. Maybe I'll try some kind of melee with with the new shift-option.
Siosilvar
Cow Ninja
1223 | 265
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Gorghor wrote:Now xbow leveling is even worse, and it was already one of the worst early game specs. Blows my mind how this mod is actively getting worse, there's just so much unrealized raw potential.


Don't knock Fragmentation Shot before you try it.

zulderacul wrote:The first and third row are self explanatory , but since we have tiered uniques,sacred uniques divided in SU/SSU/SSSU variations - which one have 'improved drop chances' , all together or specific variation ?


All uniques.
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void
Shadowgate Totem
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Pax Mystica: now only requires Tir rune

Thank you