Σ 2.3.3 Patch Notes

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vlrn1
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- Scosglen: fixed a bug that caused higher relic drops than intended

:cry:

Solfege wrote:This Mooncall shit is really annoying

Same shit with assassin's Shadow Refuge and (perhaps) all another melee buffs
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vlrn1 wrote:
- Scosglen: fixed a bug that caused higher relic drops than intended

:cry:

Solfege wrote:This Mooncall shit is really annoying

Same shit with assassin's Shadow Refuge and (perhaps) all another melee buffs

What’s annoying ? It’s better than before when you had to attack to get the buff , now you can precast it before entering a fight which makes it pretty big .
Neyhanis
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morphed wrote:
vlrn1 wrote:
- Scosglen: fixed a bug that caused higher relic drops than intended

:cry:

Solfege wrote:This Mooncall shit is really annoying

Same shit with assassin's Shadow Refuge and (perhaps) all another melee buffs

What’s annoying ? It’s better than before when you had to attack to get the buff , now you can precast it before entering a fight which makes it pretty big .


the annoying part is, before you could use them as left click and reactivate them super frequently without having to think about it.
Now you have to re-cast frequently, so for farming and lvling its a lot more annoying. It's a little better for bossing as you can pre-buff, but for regular farming its annoying
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Neyhanis wrote:
morphed wrote:
vlrn1 wrote:
- Scosglen: fixed a bug that caused higher relic drops than intended

:cry:

Solfege wrote:This Mooncall shit is really annoying

Same shit with assassin's Shadow Refuge and (perhaps) all another melee buffs

What’s annoying ? It’s better than before when you had to attack to get the buff , now you can precast it before entering a fight which makes it pretty big .


the annoying part is, before you could use them as left click and reactivate them super frequently without having to think about it.
Now you have to re-cast frequently, so for farming and lvling its a lot more annoying. It's a little better for bossing as you can pre-buff, but for regular farming its annoying

It's same as sorc's short duration buffs , Blood fury, Raven heart,Firedance same duration 30 secs or so , if you play a while you get used to news shadow refuge mechanic , the duration just gets set up into your mind and you wont have any issues with it same as sorcs use the buffs
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Solfege
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morphed wrote:
Neyhanis wrote:
morphed wrote:
vlrn1 wrote:
- Scosglen: fixed a bug that caused higher relic drops than intended

:cry:

Solfege wrote:This Mooncall shit is really annoying

Same shit with assassin's Shadow Refuge and (perhaps) all another melee buffs

What’s annoying ? It’s better than before when you had to attack to get the buff , now you can precast it before entering a fight which makes it pretty big .


the annoying part is, before you could use them as left click and reactivate them super frequently without having to think about it.
Now you have to re-cast frequently, so for farming and lvling its a lot more annoying. It's a little better for bossing as you can pre-buff, but for regular farming its annoying

It's same as sorc's short duration buffs , Blood fury, Raven heart,Firedance same duration 30 secs or so , if you play a while you get used to news shadow refuge mechanic , the duration just gets set up into your mind and you wont have any issues with it same as sorcs use the buffs

There was literally no reason to remove the attack aspect now that attack ground is a thing. It would have had no affect on rangers or casters because they’re already keeping their distance from mobs. But it’s both annoying and dangerous for a melee build to have to stop attacking and recast in the middle of a huge mob (especially early on when your attack speed, cast speed, hit recovery, and buff duration are all still shit). All this change did was make melee more annoying to play. This is especially true of Mooncall, a skill that’s only used by melee. Yeah, it's tolerable, but is "tolerable" really what we're aiming for here?
chenl0922
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:cheers:
GorskiKralj
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Assassin Incineration Trap min damage is higher than max damage past skill level 1.
Gavin_K88
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2.3.3 notes added
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altoiddealer
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All these nice buffs usable in town - could perhaps Shadow Refuge get the same treatment in the next patch?

*Edit* Sorry, I see that this has obviously been suggested before
Birimbau
Sasquatch
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Do something to allow Nagisin to use broadside with melee devotion.