Σ 2.4.0 Announced

Game news and forum updates
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Disclaimer: this topic is a teaser and everything is subject to change. The full patch notes will be released 2 days prior to the new season.




Quick-Cast Hotkeys


Further gameplay modernization affecting all builds

One of the most requested features has finally made it into the game: quick-cast hotkeys! This feature reduces a lot of unnecessary button pressing, reducing the strain of playing skill-intensive (piano) builds, and even the less intensive ones.
  • Characters now have 4 quick-cast hotkeys
  • They allow using skills without having to switch into them. Or even click - just press the QC hotkey and the skill will be cast at your cursor location, without modifying your selected secondary skill
  • All skills can be used with quick-cast
  • There are still 12 skills used as regular hotkeys, the total remains the same (16 saved skills)
  • Added support for mouse side buttons and wheel in the settings confg



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New Endgame Boss


A new challenger arises in the Heart of Darkness

  • The culmination of the storyline started in Median 2017 with Samael, and continued in Sigma with the Dimensional Labyrinth
  • The heart of the great dragon Tathamet gave birth to a realm separate from the Burning Hells
  • After defeating its commanders, enter the Heart itself to put an end to the threat to Sanctuary once and for all
  • Overcome the hardest boss battle in Median XL's history to receive outstanding rewards
  • These include unique Relics which completely change how characters are played, for example gaining Superbeast with a Holy Paladin or having access to all three Amazon Ultimate skills




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Blood Amazon


Reinvented the blood amazon, now properly using her own life to use spells

  • Bloodlust is now a long-duration buff and no longer has a secondary effect with the Blood tree
  • Blood Magic is a new passive making your spells cost life instead of mana, while also providing health regeneration
  • Eldritch Storm is a new offensive spell used by the blood amazon to deal against large packs of enemies
  • All of the active spells have optional upgrades, increasing the character power but adding more risk



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And More!



  • Added multiple new Sacred Uniques, some late-game Runewords, and many improvements to existing items
  • New training dungeon available in act 1, used to test damage and gear scaling
  • Revamped Fauztinville's minibosses, now essential for the synthesizing of a new catalyst enabling shrine-rerolling
  • Buffs to mercenaries

As usual, there are more changes that are not covered in this topic. Join our active Discord community if you haven't already, for random leeks and to prepare for the new season. Thanks to everyone for all of your support and see you soon in season 32!



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