Σ 2.4.2 Patch Notes

Game news and forum updates
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Marco
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Final changes for 2.4.0 main patch added to the log.
Patch will be released for SP shortly
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typhoonballoon
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Marco wrote:
Berkabus1 wrote:Im sorry for writing ”all content” what i meant was the boss. I get that there is problems with people WHO ”cheat”. Im
Not one of them. I play for the rush of beating hard Bosses.


Okay. If you cheat or not is your business and I don't care. I just showed how things are blown out of proportion when saying stuff like "all new stuff is locked in online only". While admittedly my reply was not very kind, maybe you can see where the frustration comes from too. We make MP features once every 2 years and they always make it into SP, like goblins. Many mod devs opted to fully disable SP in their mod. We are generally happy to keep supporting it, but sometimes it feels like all we get is complaining and dissatisfaction, even though the differences are small (and SP has several benefits like shared stash, no lag and unlimited corruptions)

In any case, I don't have much to add, so good luck whether you decide to continue your journey here or not.


I'm a SP player, because of internet, I suck & I don't wanna lose my characters :cry: . I just wanna say Thanks! It's nice to play even when there's a storm killing my internet.
Nheleo
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Marco wrote:Final changes for 2.4.0 main patch added to the log.
Patch will be released for SP shortly


i'm a SP but I really respect the publisher's efforts, many thanks!
Siosilvar
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2.4.1 notes are out.
jokery
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finally nerfed Alpha and Delta, melted by them a lot of time
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aerial
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that tomb map change in labs pretty good, feels much better
youtube.com/ae1337
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RequiemLux
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aerial wrote:that tomb map change in labs pretty good, feels much better


:thumb: glad to hear it, since that was the main reason behind the change
luciano_96369
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I love what they did inthe tomb of act2, it is much more fluid.
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RequiemLux wrote:
aerial wrote:that tomb map change in labs pretty good, feels much better


:thumb: glad to hear it, since that was the main reason behind the change


I have to hard disagree, unfortunately. It's now a shooting gallery for the Erinys. If your goal was to make t7 the hardest rift, you succeeded. If not, I would recommend adding some sort of way to line of sight Erinys, because as of right now, any step can be death.
leecuz
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gebs2184 wrote:
RequiemLux wrote:
aerial wrote:that tomb map change in labs pretty good, feels much better


:thumb: glad to hear it, since that was the main reason behind the change


I have to hard disagree, unfortunately. It's now a shooting gallery for the Erinys. If your goal was to make t7 the hardest rift, you succeeded. If not, I would recommend adding some sort of way to line of sight Erinys, because as of right now, any step can be death.



Hard agree with this.

I was happily clearing up to 9s. 7's are now a 50/50 coin flip on whether you get shot gunned to death on entrance. Then every corner is a will I or won't I instantly be deleted.

The areas are too large, Enerys range is insane and you just die repeatedly.

The old layout was far better. We need doors or something to stop the number of mobs hitting you at once as there is currently no LoS