magz_ wrote:berry117 wrote:Buff phys bowzon
Ok
Hello, what do you about this ideas for Median XL 2.11:
1) I hope you also add the following properties:
* Physical Abs (like abs-fire but for physical)
* Physical Abs % (like abs-fire% but for physical)
* Physical Max res (like res-fire-max but for physical)
I got the idea for these properties from this post (please check):
https://d2mods.info/forum/viewtopic.php?t=67628* Poison Absorb (flat points, like abs-fire but for poison)
* Poison Absorb % (like abs-fire% but for poison) properties, we know they exist because some monsters have them, the same way they already exist for fire, cold, lightning and magic.
I got the idea for these properties from this post (please check):
https://d2mods.info/forum/viewtopic.php?t=61668* -% to Enemy Magic/Physical Resistance (we know it exists because it's in the assassin's Doom ability), the same way they already exist for fire, cold, lightning and poison.
2) I hope that in the next version of Median XL, they restore the Holy Freeze aura, and recycle the Acid Fiend aura state into a poison damage aura. That way we would have the four elemental damage offensive auras.
The auras can be reworked these way:
Ravenous Flames:
Aura - Burns nearby enemies with all-consuming fire;
Burning Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy
Burning Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity
Fire Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength
Enemy Fire Resistance:
+1% per 60 Strength
-1% per 120 Vitality
Fire Absorb:
+1% per 60 Vitality
Holy Shock:
Aura - destroys nearby enemies with all-consuming lightning;
Lightning Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy
Lightning Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity
Lightning Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength
Enemy Lightning Resistance:
+1% per 60 Strength
-1% per 120 Vitality
Lightning Absorb:
+1% per 60 Vitality
Holy Freeze:
Aura - freezes nearby enemies with all-consuming cold;
Cold Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy
Cold Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity
Cold Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength
Enemy Cold Resistance:
+1% per 60 Strength
-1% per 120 Vitality
Cold Absorb:
+1% per 60 Vitality
Acid Field:
Aura - Melts nearby enemies with all-consuming poison;
Poison Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy
Poison Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity
Poison Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength
Enemy Poison Resistance:
+1% per 60 Strength
-1% per 120 Vitality
Velocity Bonus:
+1% per 60 Vitality
Sanctuary:
Aura - Kills nearby enemies with all-consuming holy light;
Magic Damage:
+1% Damage per 6 Vitality
-1% Damage per 10 Energy
Magic Range:
+1% Radius per 13 Energy
-1% Radius per 20 Dexterity
Magic Damage to Weapon:
+1.5 Damage per 2 Dexterity
-1 Damage per 2 Strength
Enemy Magic Resistance:
+1% per 60 Strength
-1% per 120 Vitality
Magic Absorb:
+1% per 60 Vitality