Hi, I've been playing this mod for the past 5 months on SP and I absolutely love it. I've levelled up 6 heroes and love how SP friendly it is and I also love the work you guys put in my personal two favorite classes the Paladin & Necromancer though I do have a couple of suggestions beginning with hero classes so here goes;
1. Paladin:
Bring back the Holy Shield skill under the Templar tree. Yes it's "technically" in the holy caster tree but it has a really short duration and feels very cumbersome to cast every few seconds. Also personal quable but Dragon Jaws looks ugly af (please dear devs replace it with a fancy looking skill) it's one of the reasons I don't want to play as a holy caster
Also what's up with the Neutral tree? Very bland melee range skills plus a sexy looking but actually bad ultimate skill. Please rework it maybe bring back a Holy Freeze Aura while you're at it.
2. Necro
Really solid character. All his ultimate skills are useful to all his builds. Just give him a skill for spell focus actually all caster classes should have access to spell focus passive or buff skill because balancing spell damage, pierce, resists and spell focus is really hard in hell difficulty especially on the latter Ubers for a build like the Totemancer
3. Amazon.
Buff her defenses specifically for the caster builds. I get that they're supposed to be played as powerful glass cannons but sheesh is she dependent on gear for defenses. Buff her max life or give her some avoid
4. Assassin.
The best tanky hero in the game but give her actual ultimate skills. The ones she has right now feel like they don't belong there. Beacon on trapsin pfft good luck with that. Also buff the traps tree and her bis gear. It's funny that both a psionic and trapsin are both assa builds but one is comfortable in labs and scosglen with just a set and one is still struggling with fautz
5. Druid.
The wolf tree needs a skill which increases max mana.
Also please give the Wereowl actual good looking attack skills don't remove egg trap though, Ranged egg trap should be an actual skill on the tree and give him more dedicated sacred uniques.
6. Sorceress
There's no reason a cold sorc shouldn't have long range spells or ones which don't suck
7. Corrupted crystals: significantly reduce the chances to brick an item. Make it at least 5% yes the hardcore/veteran players will disagree but tbh they're very few good corruptions anyways but remember you do have to kill tough mini bosses, sacrifice an arcane crystal, gold and most painfully an enchanted rune to even get them in the first place.
Sorry for the long post I had a day off and I saw a chance to rant to the creative team. They'll probably never see this but I do wish them the very best in updating and improving this awesome mod and also see what they're cooking