Siosilvar wrote:magz_ wrote:2. Retaliate is "supposed to" hit twice due to the stun/knock back so technically it's already more damage than earthquake if you consider the total % wdm of the 2 hits for both skills. How well that works in practice, especially when spamming the skill, I don't know.
Retaliate consistently hits 2-3 times, Earthquake actually usually hits 3-4.
I haven't played HMP in about 3 years but it was clearing Fauzt pretty well with justChober Chaberand some basic runewords; pretty sure that was when it was 100% WDM and it's been buffed to 133% since then? Needed to gather up enough mobs to leech from, and I never actually geared it up for scos (would require a swap to either phys or true IED), but that was before druids so it wouldn't matter if I had.Chober Chaber
Hand of God (Sacred)
Two-Hand Damage: 104 to 105
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Level 30 Kraken Stance
Adds 150-375 Fire, Cold, and Lightning Damage
Kraken Stance: +3% Damage per Base Level in the Templar Tree
(100 to 150)% Attack Speed
Ignore Target's Defense
Adds 150-300 Fire Damage
Adds 150-300 Lightning Damage
Adds 150-300 Cold Damage
-(25 to 35)% to Enemy Elemental Resistances
Socketed (6)
yeah even tho the dev dummy for some reason doesn't show hits for it it does indeed appear to hit at least twice reliably in the field. Wonder if fast moving targets dont play well with it. Smells like ND issues.

I have a concept for how to improve dj against moving targets, and i like what you did to vessels re: massively improving the buff qol so maybe some of that could be done. Could see how much time is left before beta start and maybe attempt something