Jaxon wrote: adamo68 wrote:
Zennith wrote:I don't think a limited storage of charms would be a good idea. Unless some sort or re-balancing of the charms happen, there are obvious charms to take, or not to take, and not one of them make them unique from one another. It'd be almost pointless to have a limited amount of charm space to the point you can't get all the charms.
The only way I could see this happening and being kinda cool, is if charms were much more unique, as in, this charm gives me this skill, or this aura. I want to mix and match these two buffs from these charms and I'll sacrifice this resistance charm etc etc. In order to accomplish the feeling of "making a build" through a choice of what charms to go for.
But the way I'm envisioning it, there'd be a lot fewer charms to balance it properly. For example, perhaps charms can carry new bonuses as such of what we've seen on those new Sacred Uniques. oSkill only charms maybe. Just something to make them more... Different.
Indeed that would be the wonderful to have an overhaul of charms. Where they gave unique benefits that would make decisions a thing, rather than just piling up every and all charm you can get your hands on. This would also allow for a wide number of charms to be brainstorms and spread across many different parts of the game.
choosing between charms would lead probably to a skipping of some challenges/ubers in some cases. i would like to be rewarded all the way for the content i play with something i can have all the time rather then dropping some charms off to exchange for others ill also have to do a challenge for.
on the other hand, depending on how the different bonus stats on the charms would evolve in sigma, it might be interesting. with the current charms i would like to be able to have all of them in my inventory without wasting inventory space for loot, etc.
Actually, I think that idea is really nice. If there are stats on a charm that you don't necessarily need, don't farm it.
However, depending on how unqiue those charms are you're bound to make choices. What if you want to do laz and never did optical detector because it doesn't benefit your build at all. But suddenly you have OW and need to adjust less of your gear to gain OW. Just swap out a charm and you're done. These kind of choices would forcefully put a more strategic way of approaching the ubers in focus. (EDIT: What I'm talking about is: you can still do all the charms and keep them in your stash since you don't know when you'll be able to make use of their unique abilities/stats)
That would also make ubers more interesting. Like there are ubers that only profit casters, other ubers only profit melee and others only profit ranged wdm, while other ubers profit only summoners.
Depending on your choices you'll be able do ubers more easily if you know which stats would give you the easiest time.
That would also mean that stats on charms could be increased, since you can't use them all at once anyway. That would give a much more rewarding feeling to the players even for weaker and easier charms.