MXL Sigma: Screenshot Thread

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Liquid
Azure Drake
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Looks great! is that the multires version?
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Marco
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very well sir
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whist
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And the code required a little special case for A2Q6
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Nitz
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whist wrote:And the code required a little special case for A2Q6


About the code you mentioned that they hardcoded the name for portals - could it be that this takes up less RAM and actually is a genius move for slow and old PCs?
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whist
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I have yet to see code that can be labeled as "genius" in this game.
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AzureGladiator
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whist wrote:I have yet to see code that can be labeled as "genius" in this game.


Just look at all the code you wrote so far... There you have it. :salut: Whist = God
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Zennith
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Sooo... It's been awhile without any pretty new Sigma screenies. Any chance there's anything new to stroke our chickens with? 8-)

Has any of the GUI in this time been reconsidered or changed? I miss you whist.


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Edited by Zennith 6 years.
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whist
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Well, I happen to be working on the waypoint GUI currently. Only some of the click handling code is left to do, the visual part is pretty much done. You can notice the waypoint list expands with the number of waypoints you have activated.

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Somnus
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► Show Spoiler


Really nice work, isnt it too dark?
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void
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that looks amazing