MXL 1.3/Temporary Sigma Bugs&Feedback

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aerial
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NEPHALEM SPIRIT: now enables Spirit Guide

Doesn't work.
Wolves work, neph spirit doesn't.
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suchbalance
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That functionality was removed in 1.3.1 because it was causing problems in certain situations.
Kaido
Stygian Watcher
41 | 0
Is it just me or is wolf stance currently bugged?

Example: using sword having 27-50 damage. Titan strike as skill (50% WDM) yields with my current setup 39-98 damage.

If I add spirit guide (currently 90% EWD), damage jumps up to 52-121, which roughly makes sense given that 0.9 * 0.5 * (27 - 50) = 12 - 23

If I then add wolf stance (30% EWD) damage becomes 53-123, which is just +(1-2) compared to before. This doesn't make sense given that the increase should be around 1/3 the one from spirit guide (that is 4-8).

This is using latest 1.3.1 patch, downloaded yesterday afternoon.
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villur
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Every day someone new in discord is having lots of difficulties playing bowzon. It is very squishy and has pretty bad boss dmg for the supposed "glass cannon" style build. Why is barrage still a melee skill? Its not even a great farmer because of how restrictive paragon is - can't use more than 1-2 RW and can't use any jewels or else you miss out on a lot of life. Life leech/sustain is pretty very limited. I played bowzon in 1.1 and 1.2 and I was running on pots the whole time. Somehow the 1.0 damage refactoring and pierce removal/nerf totally just destroyed the power of it. Playing some meta/fotm builds in 1.3 it baffles me how bad of a place the amazon class is in general. Lightning zon last patch was a step in the right direction but honestly why were the current changes needed again? Its farming speed was mediocre anyway and now its worse.

Suchbalance, pls buff :(

Melee sorc is totally fine. Leveled without ice elementals just fine. Im sure with them there would have been maybe 0 deaths in terror A3 but Its whatever :D. Was also told that living flame gets better than snow queen when you have good gear and can afford to lose some def. Not 120 yet but at lvl 108 its looking promising.
Edited by villur 5 years.
Sigurd
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Bugged dmg? It feels really weak.
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WReckLess
Sasquatch
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Stampede cornerstone became nearly useless due to barb skill change (6 base points to remove cooldown).
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Sigurd wrote:Bugged dmg? It feels really weak.
Image


That is displaying the amount of damage per tick. the icon shows the total amount per second.
HohoHaha
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Kaido wrote:Is it just me or is wolf stance currently bugged?

Example: using sword having 27-50 damage. Titan strike as skill (50% WDM) yields with my current setup 39-98 damage.

If I add spirit guide (currently 90% EWD), damage jumps up to 52-121, which roughly makes sense given that 0.9 * 0.5 * (27 - 50) = 12 - 23

If I then add wolf stance (30% EWD) damage becomes 53-123, which is just +(1-2) compared to before. This doesn't make sense given that the increase should be around 1/3 the one from spirit guide (that is 4-8).

This is using latest 1.3.1 patch, downloaded yesterday afternoon.


The character screen is known for giving false damage display, especially if you have a source of poison damage. This has been a thing since vanilla (hence the name LCS - lying character screen). Also, EWD is additive with stat scaling bonuses and other skill/buff bonuses in damage calculation, so maybe those are causing the wrong increase?
Thibs
Stygian Watcher
41 | 2
The character screen is known for giving false damage display, especially if you have a source of poison damage. This has been a thing since vanilla (hence the name LCS - lying character screen). Also, EWD is additive with stat scaling bonuses and other skill/buff bonuses in damage calculation, so maybe those are causing the wrong increase?


i try lion stance and wolf stance and i look on d2stats : wolf stance is bug and increase damage by VERY LOW
I'm a bit mad :)
Kaido
Stygian Watcher
41 | 0
HohoHaha wrote:
Kaido wrote:Is it just me or is wolf stance currently bugged?

Example: using sword having 27-50 damage. Titan strike as skill (50% WDM) yields with my current setup 39-98 damage.

If I add spirit guide (currently 90% EWD), damage jumps up to 52-121, which roughly makes sense given that 0.9 * 0.5 * (27 - 50) = 12 - 23

If I then add wolf stance (30% EWD) damage becomes 53-123, which is just +(1-2) compared to before. This doesn't make sense given that the increase should be around 1/3 the one from spirit guide (that is 4-8).

This is using latest 1.3.1 patch, downloaded yesterday afternoon.


The character screen is known for giving false damage display, especially if you have a source of poison damage. This has been a thing since vanilla (hence the name LCS - lying character screen). Also, EWD is additive with stat scaling bonuses and other skill/buff bonuses in damage calculation, so maybe those are causing the wrong increase?


I've shown a direct comparison between spirit guide (giving the right amount of increased damage) and wolf stance (giving pretty much no damage whatsoever). I have no source of poison damage but, even if that were the case, such damage should lead to dramatic increases in the LCS.

The question therefore is: is wolf stance bugged, or is the information shown in the character screen wrong? If I understand it right, Thibs checked the numbers using D2Stats, so that leads me to the impression that wolf stance isn't giving the damage it should.