Short Questions Thread

Discuss Median XL!
Yeahsper
Stygian Watcher
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Ericksonius wrote:Question about the update to Countess. Does the chance for high runes only apply to the first kill or is she farmable?

First time each difficulty.
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Johnny Impak
Heretic
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Anyone ever got a Xis enhanced rune from countess ? Did 5 chars up to hell, no drop whatsoever.
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InvokeList
Pit Knight
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May I ask what is the most important element resist to max on for most of the content? Thanks.
Istaryu
Edyrem
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.


All of them.
Cheno
Cog
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

You want them all maxed but some content might be tuned towards one or more specific elements and so you can focus on getting those to a higher max with items and gems.
vekara
Vampiress
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What are bis melee necro weapons for 1h and 2h builds?
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tbone503
Detonator
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vekara wrote:What are bis melee necro weapons for 1h and 2h builds?


For 1 hand it's definitely going to be
The Defiler
The Defiler
Hexblade (Sacred)

One-Hand Damage: (155 - 193) to (342 - 417)
(Necromancer Only)
Required Level: 100
Required Dexterity: 463
Item Level: 120
Dexterity Damage Bonus: (0.21 per Dexterity)%
Area Effect Attack
Parasite Gains 12 Additional Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
+(150 to 200)% Enhanced Damage
Adds (90 to 115)-(220 to 270) damage
(10 to 15)% Life stolen per Hit
(10 to 15)% Deadly Strike
Socketed (3)


Not sure about a 2 hand build. Perhaps
Iron Shard
Iron Shard
Raptor Scythe (Sacred)

Two-Hand Damage: (223 - 280) to (401 - 470)
(Necromancer Only)
Required Level: 100
Required Strength:
1439
Item Level: 105
Strength Damage Bonus: (0.26 per Strength)%
Ethereal (Cannot be Repaired)
Mega Impact
When Iron Golem Consumes This Item:
+20% Deadly Strike
+20% Crushing Blow
+200% to Iron Golem Damage
10% Chance to cast level 10 Spike Rush on Melee Attack
+(100 to 140)% Enhanced Damage
Adds (31 to 50)-(201 to 230) damage
(101 to 150)% Bonus to Attack Rating
+(1001 to 5000) Defense
Decrease Maximum Life -20%
5% Reanimate as: Necrobot
Requirements +250%
Socketed (6)
or
Archangel Dark Angel
Archangel Dark Angel
Satanic Mantra Set
Raptor Scythe (Sacred)

Two-Hand Damage: 77 to 80
(Necromancer Only)
Required Level: 80
Required Strength: 414
Strength Damage Bonus: (0.26 per Strength)%
Mega Impact
+(8 to 10) to Necromancer Skill Levels
50% Cast Speed
+(21 to 50)% to Summoned Minion Damage
+(11 to 25)% to Summoned Minion Resistances
+10 Defense (Based on Character Level)
Elemental Resists +(31 to 40)%
Socketed (6)


By the way, a great place to check for stuff like this is to take a look at the ladder leader board and see what stuff they've been using.

https://tsw.median-xl.com/ladder?lc=3

Click on the little shield image to see gear. Not all players let you look at them, but a lot do.

Image
ILoseControl
Core Lord
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InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth
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tbone503
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ILoseControl wrote:
InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth


Curious about eth. In this case would you also want to add a zod or jewel with indestructible as one of the affixes, or does it really even matter?
Cheno
Cog
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tbone503 wrote:
ILoseControl wrote:
InvokeList wrote:May I ask what is the most important element resist to max on for most of the content? Thanks.

Poison is the least important imo. Labs require max fire, cold and light for sure, having higher poison is preferable, but not really required. Samael requires light and cold, same for deimoss I think. You might need higher poison for quov tsin, teganze and kingdom of ureh, I can't think of any other right now.

vekara wrote:What are bis melee necro weapons for 1h and 2h builds?

2h - reaper's hand / surxis, preferably eth

1h - defiler, preferably eth


Curious about eth. In this case would you also want to add a zod or jewel with indestructible as one of the affixes, or does it really even matter?

It matters if the weapon breaks. Also zod can't be used, has to be a jewel.