Let's talk about magic missiles. I was waiting for some changes here for 2 years but it never happened. I tried to make bloodzon again main couple of patches ago and i'm sorry but it wasnt very enjoyable even after 400+ hours played. The main problem is that bloodlust has downtime. 25 seconds (with continuity) of being mediocre glass-cannon at best and then 5 seconds of absolute misery and pain. You easily get swarmed in zones like scos and even fauzt and this often causes death. And dont even start with this low-life crap. It's kinda manageable in fauzt but that's it. You are either full hp with Laek, or you insta dead because you know build has no regen, no TCD steroids, no block, no avoid. It used to be super-high hp but this was nerfed so many times and now it's just a good hp, nothing outstanding here. The only defense you have is your meat shield elems which you must protect with your good clearing ability while being able to kill things before they kill you. But i can deal with all those downsides because it's still top-tier auto-homing ranged spell or at least it used to be.
So i saw patchnotes and thought you are probably heading in wrong direction here. Buffs to damage and especially mm projectiles won't help here. You need to buff bloodlust duration somehow. Probably make a talent +1 sec duration per point, 5 or even 10 points. Even +5 seconds will be huge QoL changes this build desperately needs. But honestly at this point i would just buff base value from 20 seconds to 25. Build is far from being OP and literally noone will get hurt with this small change. Just try it but i'm sure 90%+ will still play javazon/stormzon or maybe geared bow in lategame Because no one wants to play glass cannon self-caster especially if it's not even a cannon comparing to lots of other builds nowadays. Especially if it offers clunky 20 sec buff-oriented gameplay.
And then build has other problems but at least it will be playable as a viable starter. Sorry for my bad english, i just wanted to help with some feedback.