Rework throw sin!!!

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Tnt1094
Abomination
152 | 16
All that I wrote I took into account the game on the hc, just I was disappointed in this build relative to psi sin damage there is more and bosses do not go crazy and xp I had 17k (all charms except essence of time ,here at best without investing in vit will be 11k). Although it is worth noting for my short game, I found the pluses in my build, he farms well atana and giyua, kills void in one circle, very quickly kills 3 rift, but all that build is much weaker in labs than scorpion sin, psi sin, death star, about nagi I do not know I did not play. For farming the same death star is 10 times better, and if you need to kill all the bosses and farm almost all the trophies here there is a claw sin and its a great set and all the gear you can get in k3ka. From all the above I find no use for the build at any stage of the game and think the throw deserves a buff
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cnlnjzfjb
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I cant comment it on hc, since I never played throw sin in hc. It is totally different from sc. And I would guess most ppl are sc players.

In sc, I would agree some rework is good. But clearly throw sin works kinda OK. Just see the sc ladder and count how many scorpsins are there out of the top 20/30 sins. There are so many builds that are worse and more need buffs than throw sin, e.g., I would be more happy if a good AOE skill was added to clear map for claw sin than some rework on throw sin if possible.
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huangyunshy
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cnlnjzfjb wrote:I agree some rework is needed for throw sin.
1. Maelstorm. Once was good, but bad in current version, no one plays it now.
2. Wychwind. Very good against still ones, and that is enough for me. Just leave the moving ones for other skills to deal.
3. Storm crown. Good single dmg. A mid tier farming skill with sky murder. Worse than scorpion blade in end game lab farming.
4. Death Sentence. In fact, -50% Block Chance on Death Sentence is good for labs, if u ever played owl dru in labs or ever faced robs from T10 lab as a throw sin. If it is not like javazon's giga block mechanism or sth like orange text on Zayl's Temptation to cover up, usually max block chance is more of a negative quality than positive in T10 lab farming.
5. Points. U may spare some points in vit for more hp in late game, but definitely not an all-in-vit if u r playing dex based throw sin.

As for levelling, like lvl 1-120/1-140, I agree throw sin is not excellent in general. Overall, throw sin is not so bad or unplayable, esp considering there are builds like scorpion blade sin to play in endgame. But some rework will surely be appreciated.

Similar thoughts could be applied to:
Rework/Rebalance the broken blood relics! Just so many bugs/imbalance there in current blood relics!
Rework unholy melee pally!
Rework holy melee pally!
Rework unholy caster pally!
Rework melee nec!
Rework spear zon!
Nerf melee sorc!
Nerf searing glow!
A bit nerf on wyrmshot next ladder, maybe? Since it is actually bugged this ladder with more hits than designed. But I dont think wyrmshot or bowa is too good this ladder, Im fine with it if no nerf.
More nerf on wyrd sorc! Since it can still sweep T10 lab even without Tyrael's Might!

Rework is quite right
Especially the barbarian earthquake; Melee pal; Melee NEC; Spear zon;
Razors are also a very awkward period, is it similar to Intel's Squeeze Toothpaste, preparing to fully open all the content of the razor gameplay in 3.0?
In addition, Malice Necromancer was even more powerless in the later stages
Of course, the Magic Electric team has designed many excellent BDs, but there are still many more, and we have been looking forward to their changes
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cnlnjzfjb
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huangyunshy wrote:Rework is quite right
Especially the barbarian earthquake; Melee pal; Melee NEC; Spear zon;
Razors are also a very awkward period, is it similar to Intel's Squeeze Toothpaste, preparing to fully open all the content of the razor gameplay in 3.0?
In addition, Malice Necromancer was even more powerless in the later stages
Of course, the Magic Electric team has designed many excellent BDs, but there are still many more, and we have been looking forward to their changes

Yep, malice nec seems to be another unpopular bd.
AGsniper
Sasquatch
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cnlnjzfjb wrote:
huangyunshy wrote:Rework is quite right
Especially the barbarian earthquake; Melee pal; Melee NEC; Spear zon;
Razors are also a very awkward period, is it similar to Intel's Squeeze Toothpaste, preparing to fully open all the content of the razor gameplay in 3.0?
In addition, Malice Necromancer was even more powerless in the later stages
Of course, the Magic Electric team has designed many excellent BDs, but there are still many more, and we have been looking forward to their changes

Yep, malice nec seems to be another unpopular bd.

Spearzon is an infinitely worse build
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cnlnjzfjb
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AGsniper wrote:Spearzon is an infinitely worse build

True. But after Java/Storm/Blood/Bow, ama got buffed/reworked a lot in recent patches. I think it is time to focus more on other classes, like barb or pally. But before all these, Spirit of Vengeance from ama blood relic should be fixed first. Almost twice the spell dmg given by blood relic as normal SoV is just op.
servii
Stygian Watcher
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cnlnjzfjb wrote:
AGsniper wrote:Spearzon is an infinitely worse build

True. But after Java/Storm/Blood/Bow, ama got buffed/reworked a lot in recent patches. I think it is time to focus more on other classes, like barb or pally. But before all these, Spirit of Vengeance from ama blood relic should be fixed first. Almost twice the spell dmg given by blood relic as normal SoV is just op.

What relic is this, can you elaborate? Thanks in advance!
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cnlnjzfjb
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servii wrote:
cnlnjzfjb wrote:
AGsniper wrote:Spearzon is an infinitely worse build

True. But after Java/Storm/Blood/Bow, ama got buffed/reworked a lot in recent patches. I think it is time to focus more on other classes, like barb or pally. But before all these, Spirit of Vengeance from ama blood relic should be fixed first. Almost twice the spell dmg given by blood relic as normal SoV is just op.

What relic is this, can you elaborate? Thanks in advance!

This is the blood relic for ama:
Image
A normal Spirit of Vengeance skill will be sth like:
Image
Normal SoV off/on:
Image
Image
Bugged SoV off/on:
Image
Image

So, normally, SoV provides u 184% F/L/M spell dmg as the tooltip says. But with bugged SoV from blood relic, u will get 675%-356%=319% spell dmg!!! If u use some + all skill level gear to precast SoV, u can get even more spell dmg! And that is fucking ridiculous and unacceptable!
servii
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Thanks, 1st time I see this, is it available in Single Player?
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cnlnjzfjb
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servii wrote:Thanks, 1st time I see this, is it available in Single Player?

Currently not. But maybe in future patches? Idk.