XVI - Bugs & Feedback

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suchbalance
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Baerk wrote:The Kur RW for staves Aes Dana has the modifier doubled acid fiend aura effect. When you see how the skill description reacts it seems to apply properly but when you actually carefully check spell damages and double check with the stats reader the double strength aura modifier actually has no effect.


Thanks for this report, it seems this stat has been bugged since Brother Laz's times and no one noticed until now. Will be fixed in the next client patch.


Maligno wrote:will this be fix in SIgma :mrgreen:


Will be fixed in the next client patch.
Andrey
Dark Huntress
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game crush when onHover (dunno how does it called exacctly) crafted flail (jeweled, MO'ed) on account *sagat ( 120lvl pally there)

duuno how and what to attach. onHover => game crush. see no reports in d2 folder.
PS looks like problem is indestructible jewel. too much stats for this flail.

BEFORE(flail is with 5 jewels ,zod crafted 10-15ef):

http://imgur.com/a/fxRKC
Image

THIS JEWEL:
http://imgur.com/a/x7Fep
Image

RESULT = game crush onHover
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Stealthmaster
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^ what did you expect from adding so much lines? Experimenting is good if you're learning the mod from scratch, but this weapon has too much random stats that are hardly useful.

Even if the amount if lines is not a source of crash, I wouldn't be surprised if it was so. If you don't want to lose your weapon roll, at least try to socket jewels with similar modifiers.
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Crash
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Yea, it's because you have too many affix/prefix stat lines.

Had a friend a couple of ladders ago drop Lamha gauntlets in crowded public games, and people raced to pick it up only to crash as soon as they hovered over it because he put 4 cotw's in it along with 1 of every available MO.
Andrey
Dark Huntress
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Seems unfixable problem :)
Fillowing helped me: bought another weapon. Put this weap instead of bugged->bugged stayed in hand -> put bugged onto cube(not inside opened cube. Just on).
Put unsocket oil inside cube. Transmute. Take clean unbugged weapon back to yours.

The idea was not opening weapon stats screen at all steps.
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void
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skills like pounce and shunpo get stuck a lot during farming. they attack the same area twice/or the second attack doesnt go through and the char is stuck there for one attack cycle. this skill behavior has been around for a long time, but still would be good to look into since strangely enough, werewolf doesnt ever have this problem even though it jumps from enemy to enemy similar to pounce
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Crash
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void wrote:skills like pounce and shunpo get stuck a lot during farming. they attack the same area twice/or the second attack doesnt go through and the char is stuck there for one attack cycle. this skill behavior has been around for a long time, but still would be good to look into since strangely enough, werewolf doesnt ever have this problem even though it jumps from enemy to enemy similar to pounce


This. Agreed much. Was always told it was a bug with attack speed breakpoints, but wolf attacks much faster than the other counterparts and has no issue.
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HechtHeftig
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I just wanted to kill radament for the Q1 in A2. He didn't spawn. I then made a ng (same map because SP) and he still wasn't where he's supposed to be. Had to delete my map data to be able to kill him.

Seems like in very rare occasions radament simply doesnt spawn.
patlefort
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Barrels in Duncraig are sometimes totally invisible (neither the barrel or the explosion) so you die and wonder wtf happened. Spires in the triune can somehow target you through wall if they see one of your minion. The spirit of vengeance amazon skill can block your way and even get you stuck. Many areas in the game are behind walls that don't go transparent.
Kyromyr
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Soul of Wrath stops taking damage. Bug, or is it meant to only be doable with SA tp cycling, Vizjerei's Folly RNG, Rathma's Chosen or Death Projector renamimate?