Short Questions Thread

Discuss Median XL!
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Nitz
Harpylisk
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SwineFlu wrote:
ZeroForte wrote:...

There is nothing about their immunity except for poison damage. Resistances was lowered indeed but that doesn't mean that they're capped at 70% now.


A monster in dest has 35 fire res. You need -135 enemy fire res. More won't increase your damage. A boss has 70% fire res - you need 170 -enemy fire res. If that boss is immune he has at least 100 fire res - then you can't damage him with fire unless you break the immunity with a skill.

That means the cap is not 100 anymore but 135 now. (For monsters)
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SwineFlu
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Nitz wrote:
SwineFlu wrote:
ZeroForte wrote:...

There is nothing about their immunity except for poison damage. Resistances was lowered indeed but that doesn't mean that they're capped at 70% now.


A monster in dest has 35 fire res. You need -135 enemy fire res. More won't increase your damage. A boss has 70% fire res - you need 170 -enemy fire res. If that boss is immune he has at least 100 fire res - then you can't damage him with fire unless you break the immunity with a skill.

And that's what I'm talking about. Yes, you don't need more than 170 elemental pierce, but immunity is still capped at 100%. So if you're using Mythal or Starfire to break immunity you can stack more than 170% pierce and it should work.
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ZeroForte
Stone Warrior
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SwineFlu wrote:
ZeroForte wrote:...

There is nothing about their immunity except for poison damage. Resistances was lowered indeed but that doesn't mean that they're capped at 70% now.

And i didn't said that it's cap. It's simply stated that bosses won't have more than 70% res unless immune. (And actually 100% res also isn't a cap).
And state something else, I'm talking about "- enemy res" mod on items - there isn't a cap for this (you can stack as much as you want) (and I think RainbOw was asking for this).
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SwineFlu
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ZeroForte wrote:
SwineFlu wrote:
ZeroForte wrote:...

There is nothing about their immunity except for poison damage. Resistances was lowered indeed but that doesn't mean that they're capped at 70% now.

And i didn't said that it's cap. It's simply stated that bosses won't have more than 70% res unless immune. (And actually 100% res also isn't a cap)

Yes, I know some bosses used to have way more than 100% resistance, so you can't even break their immunity to a particular element. But 100% gives that immunity effectively.


Edit: Excuse me for misunderstanding, I'm not trying to argue with you anymore, cheers.
fafik88
Dark Huntress
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If one gets multiple trophies from the same boss ( for example akarat - 5% bonus max hp in my case ) will there be a different bonus every time? And if so is the bonus a different stat completely or a different value of the same stat?

If only some trophies change ( as smb suggested to me ) which trophies have always the same bonuses?
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Nitz
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fafik88 wrote:If one gets multiple trophies from the same boss ( for example akarat - 5% bonus max hp in my case ) will there be a different bonus every time? And if so is the bonus a different stat completely or a different value of the same stat?

If only some trophies change ( as smb suggested to me ) which trophies have always the same bonuses?


Some trophies have stuff like %chance to reanimate [Monster] where it's one of 2000 monsters in a pool. Or +10 to 25 energy factor. You can only trophy a charm once. It's always a different value of the same stat (reanimate monster x of 1-2000 is a different value). Akarat always has 5% since there are no different values for it.
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ZeroForte
Stone Warrior
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SwineFlu wrote:Edit: Excuse me for misunderstanding, I'm not trying to argue with you anymore, cheers.

Yep, I though it's misunderstanding so it's fine :)
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thanmadw
Stygian Watcher
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Hello guys,
I play assassin when i am doing Upgrade Class Charm at BLOODTHRONE,
How to create summon skill ???
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Nitz
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thanmadw wrote:how to create summon skill ???


Choronzon

Choronzon
Assassin Claws

'SurTal'
Runeword Level: 75
+2 to Assassin Skill Levels
20% Cast Speed
+20% to Physical/Magic Spell Damage
Slows Attacker by (15 to 20)%
10% to Energy
Regenerate Mana +15%
+(20 to 25) Life after each Kill
4% Reanimate as: Random Monster
+(40 to 50) Life when Struck by an Enemy
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Jokulmorder
Fallentooth
Fallentooth
Heavy Crossbow (4)

Two-Hand Damage: (18 - 21) to (32 - 41)
Required Level: 8
Required Strength: 91
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
15% Attack Speed
+(8 to 13) to Maximum Damage
(3 to 5)% Life stolen per Hit
+(24 to 43)% Enhanced Damage
+(2 to 6) to Summon Fallen
(7 to 10)% to Strength
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: (54 - 60) to (93 - 107)
Required Level: 28
Required Strength: 134
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+(18 to 23) to Maximum Damage
(9 to 11)% Life stolen per Hit
+(64 to 83)% Enhanced Damage
+(12 to 16) to Summon Fallen
(15 to 18)% to Strength
Fire Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (4)
Two-Hand Damage: (140 - 153) to (221 - 244)
Required Level: 47
Required Strength: 260
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
35% Attack Speed
+(28 to 33) to Maximum Damage
(15 to 17)% Life stolen per Hit
+(104 to 123)% Enhanced Damage
+(22 to 26) to Summon Fallen
(23 to 26)% to Strength
Fire Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Socketed (5)
Two-Hand Damage: (192 - 208) to (281 - 307)
Required Level: 54
Required Strength: 514
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
50% Attack Speed
+(33 to 38) to Maximum Damage
(18 to 20)% Life stolen per Hit
+(124 to 143)% Enhanced Damage
+(27 to 31) to Summon Fallen
(27 to 30)% to Strength
Fire Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Socketed (6)
/// uneq your gear, lure witches away by creating corpses.
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thanmadw
Stygian Watcher
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Nitz wrote:
thanmadw wrote:how to create summon skill ???


Choronzon

Choronzon
Assassin Claws

'SurTal'
Runeword Level: 75
+2 to Assassin Skill Levels
20% Cast Speed
+20% to Physical/Magic Spell Damage
Slows Attacker by (15 to 20)%
10% to Energy
Regenerate Mana +15%
+(20 to 25) Life after each Kill
4% Reanimate as: Random Monster
+(40 to 50) Life when Struck by an Enemy
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Jokulmorder
Fallentooth
Fallentooth
Heavy Crossbow (4)

Two-Hand Damage: (18 - 21) to (32 - 41)
Required Level: 8
Required Strength: 91
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
15% Attack Speed
+(8 to 13) to Maximum Damage
(3 to 5)% Life stolen per Hit
+(24 to 43)% Enhanced Damage
+(2 to 6) to Summon Fallen
(7 to 10)% to Strength
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Two-Hand Damage: (54 - 60) to (93 - 107)
Required Level: 28
Required Strength: 134
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+(18 to 23) to Maximum Damage
(9 to 11)% Life stolen per Hit
+(64 to 83)% Enhanced Damage
+(12 to 16) to Summon Fallen
(15 to 18)% to Strength
Fire Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (4)
Two-Hand Damage: (140 - 153) to (221 - 244)
Required Level: 47
Required Strength: 260
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
35% Attack Speed
+(28 to 33) to Maximum Damage
(15 to 17)% Life stolen per Hit
+(104 to 123)% Enhanced Damage
+(22 to 26) to Summon Fallen
(23 to 26)% to Strength
Fire Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Socketed (5)
Two-Hand Damage: (192 - 208) to (281 - 307)
Required Level: 54
Required Strength: 514
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
50% Attack Speed
+(33 to 38) to Maximum Damage
(18 to 20)% Life stolen per Hit
+(124 to 143)% Enhanced Damage
+(27 to 31) to Summon Fallen
(27 to 30)% to Strength
Fire Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Socketed (6)
/// uneq your gear, lure witches away by creating corpses.

Thanks