Short Questions Thread

Discuss Median XL!
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Onyx Knight
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Faipz wrote:
Faipz wrote:Q: Honorific items are level 30 req. If i put a jewel inside its like level ~80 req thus lowering the amount of times i can MO it. So is it right to not put jewels inside at all? Oo Or what do u socket honorifics with?


any1 knows what to put in honorifics?


Yes, the required level will be whatever the highest is of the item itself and whatever you put in the sockets, PLUS the MO additional levels.

I usually put perfect gems in my T4 honorifics because the level req is 18 (which is usually right around the req level of a T4 item anyhow). It all comes down to what you need most... are the socket fillers doing anything for you? If you don't need them at all, but you really need the MO space, you could even do a T1 honorific instead and don't put anything in it.

To answer your question, don't put anything in with a high level requirement. It pretty much defeats the purpose of an honorific item.
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BearCares wrote:been reading up on poison mechanics - for passive sources the guide says weapon damage multiplier increases damage. What exactly qualifies as a weapon damage multiplier? ED, EWD? Or do you mean the fraction that WDM skills have listed in their description?

thx


The last part. The % Weapon Damage that a skill deals acts as a multiplier to all damage being dealt with it, including the poison.
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Solfege
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revolut1oN wrote:Does deadly strike work for skills like Ancient Hand with 100% elemental conversion?
Also, regarding aforementioned skill - does the 35% conversion applies also to other sources of damage? Like barbarian bear stance, wolf stance or necromancer dragonfire oil all get stacked to one big damage pool, then it all gets converted to fire and 35% of that damage shall be applied per hit?


DS works for converted damage b/c the mod is applied after the damage is converted. DS won't apply to the Fire damage from Dragonfire Oil b/c that's additional flat Fire damage, not Phys damage being converted to Fire damage. The skill's WDM is the last mod in the calculation, so it's applied after all other damage mods are added up.

fudarfire wrote:Where do I get old patches for download? Like 08 maybe


ModDB has a lot of older patches.
This link goes as far back as MXL Ultimative V7. https://www.moddb.com/mods/medianxl/downloads
This link goes as far back as MXL 1.70. https://www.moddb.com/mods/median-xl/downloads
Not sure if all the download links work though.
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JetJet
Abomination
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bats from summonmancer says it does 10k dmg but it doesn't really do that much damage, do my bats need attack rating?
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Inno86
Balrog
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hello everyone,

I am trying to craft a zombie head (sacred) for my necromancer and I am looking for +necro skills also.

but in more than 100 tries, I never got it. is it a bug? do I need to change item?

I saw in the documentation that the +necro skill can appear on all necro shields....
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Dragonstone
Dragonstone
Jared's Stone (4)

One-Hand Damage: 6 to 7
(Sorceress Only)
Required Level: 10
Required Dexterity: 25
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 2 Blast Wave when Attacked
+1 to Sorceress Skill Levels
+(21 to 30) Spell Focus
15% Cast Speed
0.125% to Fire Spell Damage (Based on Character Level)
Fire Absorb 2%
+(6 to 15) Life after each Kill
(11 to 13)% Magic Find
Socketed (1)
One-Hand Damage: 13 to 15
(Sorceress Only)
Required Level: 29
Required Dexterity: 48
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 8 Blast Wave when Attacked
+2 to Sorceress Skill Levels
+(41 to 50) Spell Focus
25% Cast Speed
0.1875% to Fire Spell Damage (Based on Character Level)
Fire Absorb 3%
+(26 to 35) Life after each Kill
(16 to 18)% Magic Find
Socketed (2)
One-Hand Damage: 19 to 23
(Sorceress Only)
Required Level: 47
Required Dexterity: 104
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 14 Blast Wave when Attacked
+3 to Sorceress Skill Levels
+(61 to 70) Spell Focus
35% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
Fire Absorb 4%
+(46 to 55) Life after each Kill
(21 to 23)% Magic Find
Socketed (2)
One-Hand Damage: 22 to 28
(Sorceress Only)
Required Level: 54
Required Dexterity: 212
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 17 Blast Wave when Attacked
+4 to Sorceress Skill Levels
+(71 to 80) Spell Focus
40% Cast Speed
0.34375% to Fire Spell Damage (Based on Character Level)
Fire Absorb 5%
+(56 to 65) Life after each Kill
(23 to 25)% Magic Find
Socketed (3)
vs.
Hestia


Dragonstone shows 1k more LCS/tooltip damage, but Hestia kills roughly 30% faster (all other gear/skills/attributes are the same + hitting the same FCR BP). There's some obvious reason for this that I'm just not seeing. What is it?
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JetJet
Abomination
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-enemy res reduces magic res too?
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dongflexer
Bone Archer
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What does the shatterblade proc do? wdm skill? cold conversion??? anyone???
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dongflexer
Bone Archer
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JetJet wrote:-enemy res reduces magic res too?


Don't think so. On D2stats, -enemy res items don't affect -enemy magic res iirc
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dongflexer wrote:What does the shatterblade proc do? wdm skill? cold conversion??? anyone???


slow moving wdm proc