Crash wrote:high tier labyrinth levels work decently
My merc dies there in a second
Crash wrote:high tier labyrinth levels work decently
Melatonina wrote:Crash wrote:high tier labyrinth levels work decently
Ruubel wrote:The Colonelwhats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?The Colonel
Military Pick (Sacred)
One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
trollkin wrote:Having heard some hints that there are differences between SP an MP, I am a little confused about drop rates.
Because of the stupid 25 FPS cap on SP, I prefer to host a TCP/IP game and play solo for a much smoother FPS experience. Am I, however, by doing so crippying my drop rates by technically playing a MP game?
Ruubel wrote:The Colonelwhats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?The Colonel
Military Pick (Sacred)
One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)