Short Questions Thread

Discuss Median XL!
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Melatonina
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Crash wrote:high tier labyrinth levels work decently


My merc dies there in a second
Edited by Melatonina 4 years.
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Melatonina
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Melatonina wrote:
Crash wrote:high tier labyrinth levels work decently


Tried T11 but my merc dies there in a second and I dont really do better myself lol
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tbone503
Edyrem
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Curious for anyone with characters over 130. Do you use a merc?
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Elendilli
Djinn
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of course. Mercenaries are ownage. A5 and A2 are the main ones people use. A2 because it's a tank and A5 for better dps/Gift of the Wild. I've tested A3 as well but personally I feel like it has less advantages compared to the others. A2 is prefered for Labyrinth because it's super easy to get 60% dr and max resists. A5 in labs is possible but you need a lot of gear.
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Im_a_ninja
Core Lord
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Before i write this down as an bug... help me here

in the totemancer build tree, im not getting the soulbound bonus... not the life after kill, not + totem spell... and i have all 3 totems close yes..

also when i have all 4 totems with
Malevolence
Malevolence
Bone Wand (Sacred)

One-Hand Damage: 37 to 40
(Necromancer Only)
Required Level: 100
Required Dexterity: 170
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+10% Bonus to Spell Focus
+50% Damage to Undead
+(21 to 50)% to Physical/Magic Spell Damage
+(21 to 50)% to Poison Spell Damage
-(26 to 35)% to Enemy Poison Resistance
+(17 to 27) to Venomcloud Totem
+(101 to 150) to Energy
Maximum Mana +(11 to 15)%
Socketed (2)
im not getting thoose extra soulbound bonus

wut am i missing''?
Ruubel
Onyx Knight
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The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
whats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?
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trollkin
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Having heard some hints that there are differences between SP an MP, I am a little confused about drop rates.

Because of the stupid 25 FPS cap on SP, I prefer to host a TCP/IP game and play solo for a much smoother FPS experience. Am I, however, by doing so crippying my drop rates by technically playing a MP game?
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Solfege
Harpylisk
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Ruubel wrote:
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
whats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?


Yeah. Something like that, with that much EWD, you'll want to pair with flat Phys damage gear.

trollkin wrote:Having heard some hints that there are differences between SP an MP, I am a little confused about drop rates.

Because of the stupid 25 FPS cap on SP, I prefer to host a TCP/IP game and play solo for a much smoother FPS experience. Am I, however, by doing so crippying my drop rates by technically playing a MP game?


Playing a TCP/IP game should be the same as playing an SP game, since you're using the SP version of the patch and not TSW version.
Ruubel
Onyx Knight
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Image why I cannot uśe hunting banishee from darkfeast mace ? I put points at the neutral tree, there is no restrictuins, UHP has "can use only summon melee and buffs" but nothing at the neutraliy. Got it: I had this
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
equipped...
redicomerade
Abomination
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Ruubel wrote:
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
whats thecatch with this ? It needs lots of flat phys dmg? If that so I can imagine treewarden is maybe the best ?


Got that weapon, was thinking about build on it, i think 6 taha runes is neccesery, its additional 120 flat damage, ewerything in this weapon is great, strange why i didnt saw it in any quide i red