Short Questions Thread

Discuss Median XL!
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MeatWolf
Invader
9 | 0
Also, what's the droprate of unique MOs? I mean, I haven't seen a single one whole time and I have two almost 140 chars.
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Crash
Talic
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Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?


in progress of leveling
JeppeAndersen
Sasquatch
61 | -3
I cant find pulsating worldstone shard! Is the drop rate like REALLY low?

Any1 has one on SP? I cant progress on sam quest cus it just wont drop
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ChuckNoRis
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Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?

yes , it goes quite nice if you want to try something new and interesting, it is capable of farming Dunc and Fauztinville , but not good enough for high tier labs . it deals around 20k damage in mid game . with dedicated gear it can go way past that . the itemisation goes somewhat similar to a lazy neutraldin. the skillplan is pretty much obious , with maxing wolves , MK and BH as sinergies , spirit guide and runemaster for some well needed defense , 1-pointer immortal and thundergod , 1-pointer wolf stance for some movement speed and %FHR. You can cast War Cry from left click . sadly ,War Cry no longer leeches , therefore Eagle stance can be a valid option if you want to avoid drinking heal pots too often and it also pairs well with the
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
boots for some free %DR

it's worth a shot imo (but you may want to turn the sound off, as all those cries can be annoying after some point :lol: )
Istaryu
Horadric Mage
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ChuckNoRis wrote:
Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?

yes , it goes quite nice if you want to try something new and interesting, it is capable of farming Dunc and Fauztinville , but not good enough for high tier labs . it deals around 20k damage in mid game . with dedicated gear it can go way past that . the itemisation goes somewhat similar to a lazy neutraldin. the skillplan is pretty much obious , with maxing wolves , MK and BH as sinergies , spirit guide and runemaster for some well needed defense , 1-pointer immortal and thundergod , 1-pointer wolf stance for some movement speed and %FHR. You can cast War Cry from left click . sadly ,War Cry no longer leeches , therefore Eagle stance can be a valid option if you want to avoid drinking heal pots too often and it also pairs well with the
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
boots for some free %DR

it's worth a shot imo (but you may want to turn the sound off, as all those cries can be annoying after some point :lol: )


What do you mean it doesnt leech? According to the toltip, it leeches 4% dmg per ancient blood base lvl.
If it is decent i might try it, because i absolutely despise summoner builds, and throw is kind of clunky, unless you have enough gear to clear with stampede, which does pretty bad dmg.
HurtSmash404
Azure Drake
162 | -14
Up to how many times can Mana Sweep hit one enemy?
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is trap sin with just lightening useful by itself later? it feels like i require catalyst trap to kill anything, and using clockwork slippers so cata trap isn't on such an extremely long cd, makes fire trap practically worthless.

I'm currently working on hard switching to maelstrom sin, since the necessity of catalyst trap to do dmg with it's cd is such an extreme slowdown on a relatively fast paced game. but am still curious.
Krabator
Destroyer
7 | 2
Hello,

I don't understand a point regarding this guide and the Mystic Orb : https://docs.median-xl.com/doc/wiki/poison
1 - In the guide it is said that we need to raise the duration of the poison because the damage will be raised accordingly
2 - All the Mystic Orb have : Poison Length Reduced by x%

The Mystic Orb are supposed to be an upgrade... but in this case it seems to be a downgrade for the damage potencial
CallMeCrazySam
Core Lord
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Krabator wrote:Hello,

I don't understand a point regarding this guide and the Mystic Orb : https://docs.median-xl.com/doc/wiki/poison
1 - In the guide it is said that we need to raise the duration of the poison because the damage will be raised accordingly
2 - All the Mystic Orb have : Poison Length Reduced by x%

The Mystic Orb are supposed to be an upgrade... but in this case it seems to be a downgrade for the damage potencial


The Mystic Orb you and the guide are referring to has been removed.

The "Poison Length Reduced" Mystic Orb is actually a defensive stat. For example, if you are poisoned for one second and have 50% reduction, you are only poisoned for half a second, while keeping the dps constant for half the damage taken.

The page itself says on the top that it is outdated.
Diaco
Onyx Knight
641 | 14
cyborgtemplar wrote:is trap sin with just lightening useful by itself later? it feels like i require catalyst trap to kill anything, and using clockwork slippers so cata trap isn't on such an extremely long cd, makes fire trap practically worthless.

I'm currently working on hard switching to maelstrom sin, since the necessity of catalyst trap to do dmg with it's cd is such an extreme slowdown on a relatively fast paced game. but am still curious.

At what stage of the game are you? What's your gear?