Short Questions Thread

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Knight_Saber
Monkey King
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Jampula wrote:
Knight_Saber wrote:I'm trying to make the best Corona virus I can...

That virus is a joke of the year. It just came to my country (one man got sick) and people are freaking out, pharmacys are out of desinfections and other stuff. :D

I'd pick Vine Companion over FoN. You get psn spell dmg as synergy, debuff, life and more Corona. Even strong Acid Fiends as you should max poison skills for Vine Companions synergy.

And here is where I realise that I'm on an old patch atm... xD
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ChuckNoRis
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Philby wrote:
ChuckNoRis wrote:what build are you playing?

Sorry, caster druid. They are too fast for Rain of fire to be efficient, so I use poison Avatar. And acid fiends to "tank" the bloody Edyrems.
it sounds like you are either not dealing enough damage or your summons are not tanky enough . or both

what is your current gear and skillplan ?
Philby
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ChuckNoRis wrote:
Philby wrote:
ChuckNoRis wrote:what build are you playing?

Sorry, caster druid. They are too fast for Rain of fire to be efficient, so I use poison Avatar. And acid fiends to "tank" the bloody Edyrems.
it sounds like you are either not dealing enough damage or your summons are not tanky enough . or both

what is your current gear and skillplan ?

I use mostly T4 uniques from the "Caster druid" guide by Bardamu and Mortimer85 (
Glowskull
Glowskull
Crown (4)

Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength:
26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength:
50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength:
165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength:
306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
,
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
,
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
) + Crafted gloves and Honorific boots. Looking for +skills and -res%.
Only useful SU I've found is
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
+50% Damage to Undead
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)

Maybe I should invest some time on crafting items?
Skill plan is max Plague avatar, Acid fiends, Pagan rites, lifeshield and all the synergies.
Thanks !
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ChuckNoRis
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Philby wrote:Maybe I should invest some time on crafting items?
yes . get as much -%enemy resistances as possible
Philby
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ChuckNoRis wrote:
Philby wrote:Maybe I should invest some time on crafting items?
yes . get as much -%enemy resistances as possible

I'll do that. Thank you
Philby
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Now that I have to put my hands in the crafting machine, there's still something I don't clearly understand :
I have to use a shrine to roll the affixes. In my case, Shimmering +(2 to 8)% to Poison Spell Damage -(3 to 5)% to Enemy Poison Resistance.
But the affix list in the docs says a druid helm can up to -25 %res.
Does it mean that the 2 figures stack (the one from the shrine and the core item potential ?) Or do I get everything wrong?
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tbone503
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Philby wrote:Now that I have to put my hands in the crafting machine, there's still something I don't clearly understand :
I have to use a shrine to roll the affixes. In my case, Shimmering +(2 to 8)% to Poison Spell Damage -(3 to 5)% to Enemy Poison Resistance.
But the affix list in the docs says a druid helm can up to -25 %res.
Does it mean that the 2 figures stack (the one from the shrine and the core item potential ?) Or do I get everything wrong?


They stack, you get both the guaranteed affixes from the shrine and the random chance affixes based on the affix list here https://docs.median-xl.com/doc/wiki/affixes

Also, once you roll something you like you can do it one more time as a "shrine blessing". The shrine blessing recipe keeps everything as is and just adds the shrine affixes one more time. Be careful to use the "shrine blessing" recipe for this step or you'll just reroll all the affixes again. Also, you can only shrine bless an item one time.

Image
Philby
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tbone503 wrote:
Philby wrote:Now that I have to put my hands in the crafting machine, there's still something I don't clearly understand :
I have to use a shrine to roll the affixes. In my case, Shimmering +(2 to 8)% to Poison Spell Damage -(3 to 5)% to Enemy Poison Resistance.
But the affix list in the docs says a druid helm can up to -25 %res.
Does it mean that the 2 figures stack (the one from the shrine and the core item potential ?) Or do I get everything wrong?


They stack, you get both the guaranteed affixes from the shrine and the random chance affixes based on the affix list here https://docs.median-xl.com/doc/wiki/affixes

Also, once you roll something you like you can do it one more time as a "shrine blessing". The shrine blessing recipe keeps everything as is and just adds the shrine affixes one more time. Be careful to use the "shrine blessing" recipe for this step or you'll just reroll all the affixes again. Also, you can only shrine bless an item one time.

Image


Fantastic, now I know what to aim for. First gloves I made I did shrine crafting + blessing, but I had no clear plan.
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tbone503
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I should also mention that the shrine blessing part just gives you the shrine affixes. You only get the random ones based on your item during the initial shrine crafting roll. Also, the shrine you bless with doesn't have to be the same kind of shrine as the one you shrine crafted with. Shrine craft as many times as you want until you get a roll you like. Shrine bless one time after that to give it a bit more of a boost.

Here's an older but still good video about shrine crafting and blessing.

BiuTze
Thunder Beetle
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Hello there, I'm curious to know at what point resistances stop helping you.
My main has like 350 each and it seems like he takes a lot less damage than my newer char who has 200 of each. They're both in the gold.. showing maxed.. But it seems like more is better.
Also curious about breakpoints for FHR Attack speed on wearwolf.. struggling to track that info down!
Thanks for your time all! ^_^