Short Questions Thread

Discuss Median XL!
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Jampula
Amazon Warrior
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Ericksonius wrote:Does anyone actually enjoy seeing gold find cycles drop in Triune? Are they a relic of the past, or used to pad out the drop pool? Getting a large cycle and seeing it's gold find is like a genuine bad feeling.

It would be nice to cycle (pun intended) them somehow.
Diaco
Void Archon
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they don't even give enough gold find to make use of
Stormpick
Stormpick
Flail (Sacred)

One-Hand Damage: (108 - 122) to (129 - 145)
Required Level: 100
Required Strength: 486
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1% Lightning Spell Damage per 2% Gold Find
25% Cast Speed
+50% Damage to Undead
Adds 375-625 Lightning Damage
+(131 to 160)% Enhanced Damage
Maximum Lightning Resist +(2 to 4)%
Physical Resist (6 to 15)%
+100 Life after each Kill
Socketed (6)
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Crash
Madawc
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Diaco wrote:they don't even give enough gold find to make use of
Stormpick
Stormpick
Flail (Sacred)

One-Hand Damage: (108 - 122) to (129 - 145)
Required Level: 100
Required Strength: 486
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1% Lightning Spell Damage per 2% Gold Find
25% Cast Speed
+50% Damage to Undead
Adds 375-625 Lightning Damage
+(131 to 160)% Enhanced Damage
Maximum Lightning Resist +(2 to 4)%
Physical Resist (6 to 15)%
+100 Life after each Kill
Socketed (6)


disagree. i think getting a decent gold find wormhole can be quite beneficial.

hypothetically lvl 140 character:

20 small gold find at perfect roll = 80% gold find = 32% lightning spell damage
10 large gold find at perfect roll = 100% gold find = 40% lightning spell damage.

That's pretty significant coming from one charm, not to mention other stuff like various pieces of gear or
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
can be quite the damage and magic find boost if you stack those up.

Everything is always "bad" until someone actually does it and people realize it's not bad.
Diaco
Void Archon
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Crash wrote:
Diaco wrote:they don't even give enough gold find to make use of
Stormpick
Stormpick
Flail (Sacred)

One-Hand Damage: (108 - 122) to (129 - 145)
Required Level: 100
Required Strength: 486
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1% Lightning Spell Damage per 2% Gold Find
25% Cast Speed
+50% Damage to Undead
Adds 375-625 Lightning Damage
+(131 to 160)% Enhanced Damage
Maximum Lightning Resist +(2 to 4)%
Physical Resist (6 to 15)%
+100 Life after each Kill
Socketed (6)


disagree. i think getting a decent gold find wormhole can be quite beneficial.

hypothetically lvl 140 character:

20 small gold find at perfect roll = 80% gold find = 32% lightning spell damage
10 large gold find at perfect roll = 100% gold find = 40% lightning spell damage.

That's pretty significant coming from one charm, not to mention other stuff like various pieces of gear or
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
can be quite the damage and magic find boost if you stack those up.

Everything is always "bad" until someone actually does it and people realize it's not bad.


well yeah, I guess you can make almost anything work with UMOs. I'm not saying it's bad though, just that there are way better options unless you really need the phys resist, and gearing towards gold find to make it shine would probably force you to sacrifice many other stats.
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Ericksonius
Pit Knight
102 | 1
So basically gold find cycles are good, but only with great rolls, and only for builds utilizing a single item with supporting UMOs or gear. That's still not very enticing for almost anyone. Maybe I'm griping, it just seems redundant to have it as a cycle type that constitutes like 12.5% of all cycle drops if only a literal handful of people will benefit from it.
BiuTze
Thunder Beetle
50 | 0
Hey all! Curious to know if there are items that grant skills to add to my mana pool in anyway, thanks in advance! :D
Philby
Azure Drake
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BiuTze wrote:Hey all! Curious to know if there are items that grant skills to add to my mana pool in anyway, thanks in advance! :D

You mean refill your mana pool? I'm about to try
Laadan

Laadan
Druid Staves

'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
as advised in the caster druid guide, but this would only work for druids... Can be found on barb helm and as a proc as well.
FluxGenesis
Bone Archer
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According the crafting compendium :

After an acceptable crafted item has been made, any left over Level Requiremenent space will gain double bonus for Mystic Orbs


But there is no double bonus.
Has this been changed?
BiuTze
Thunder Beetle
50 | 0
Philby wrote:
BiuTze wrote:Hey all! Curious to know if there are items that grant skills to add to my mana pool in anyway, thanks in advance! :D

You mean refill your mana pool? I'm about to try
Laadan

Laadan
Druid Staves

'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
as advised in the caster druid guide, but this would only work for druids... Can be found on barb helm and as a proc as well.


Thanks for your response!
I am working on making mana wolf druid effective and trying to increase my maximum mana pool any way that I can. :)
Amantalado
Vampiress
39 | 1
Is Kentril Dumon (Quov Tsin portal enemy) supposed to give slightly more experience than Quov Tsin himself does? I just noticed it while farming the trophy and found it rather odd.

cron