Short Questions Thread

Discuss Median XL!
ParticuLarry
Ice Clan
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Theologist wrote:Hey, coming back after so many years... i got a few questions.

1 - Do poison count as elemental damage? Or just Fire, Cold and Lightning are elemental? (I think this is more of a D2 question, but couldn't find anything in google related to it).

2 - I have read that Innate Elemental Damage increase the damage elemental damage of some weapons (the ones that have elemental damage in it). Does Anathema increase Innate Elemental Damage works for all Assassin Ways (Poison, Fire, Lightning) since those skills add soma damage to the weapon itself?


1) -15% to enemy elemental resistances includes poison. So yes, poison counts as an element.

2) innate elemental damage only increases the elemental damage on certain sacred items.
Dreamweaver
Dreamweaver
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 100
Required Dexterity: 341
Item Level: 105
Innate Lightning Damage:
(52.0% of Dexterity)
Queen of Blades: +2500 Lightning Damage to Blade Mines
+(4 to 6) to Assassin Skill Levels
Adds 160-250 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
Maximum Fire Resist +1%
Maximum Lightning Resist +1%
Socketed (3)
reads "Innate lightning damage" which is based on your dex. (white text)
Only this portion will be affected. Other sources of elemental damage on weapons or from passives don't count.
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Victor
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Diaco wrote:Does the skill Sacrifices work in the Lab tiers that don't generate corpses?


Had an
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)

Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
in stash, tested for you.

The spell casts the corpses and they are seen on the floor but couldn’t interact with them on the Sorceress.
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uberecht
Sasquatch
65 | 6
Victor wrote:
Diaco wrote:Does the skill Sacrifices work in the Lab tiers that don't generate corpses?


Had an
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)

Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
in stash, tested for you.

The spell casts the corpses and they are seen on the floor but couldn’t interact with them on the Sorceress.


It works (source: am playing necro with sacrifice and mana tide totem)
Diaco
Void Archon
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uberecht wrote:
Victor wrote:
Diaco wrote:Does the skill Sacrifices work in the Lab tiers that don't generate corpses?


Had an
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)

Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
in stash, tested for you.

The spell casts the corpses and they are seen on the floor but couldn’t interact with them on the Sorceress.


It works (source: am playing necro with sacrifice and mana tide totem)


Afaik, totems don't require corpses anymore
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uberecht
Sasquatch
65 | 6
Diaco wrote:
uberecht wrote:
Victor wrote:
Diaco wrote:Does the skill Sacrifices work in the Lab tiers that don't generate corpses?


Had an
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)

Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
in stash, tested for you.

The spell casts the corpses and they are seen on the floor but couldn’t interact with them on the Sorceress.


It works (source: am playing necro with sacrifice and mana tide totem)


Afaik, totems don't require corpses anymore

This is true for Necro's innate totems (Fireheart, Stormeye, Frostclaw).

It's not true for Mana Tide Totem (not sure about Elemental/Fear Bomb/Venomcloud or any other totems I'm not aware of)
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ixvid_
Cog
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uberecht wrote:
Diaco wrote:
uberecht wrote:
Victor wrote:
Diaco wrote:Does the skill Sacrifices work in the Lab tiers that don't generate corpses?


Had an
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)

Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
in stash, tested for you.

The spell casts the corpses and they are seen on the floor but couldn’t interact with them on the Sorceress.


It works (source: am playing necro with sacrifice and mana tide totem)


Afaik, totems don't require corpses anymore

This is true for Necro's innate totems (Fireheart, Stormeye, Frostclaw).

It's not true for Mana Tide Totem (not sure about Elemental/Fear Bomb/Venomcloud or any other totems I'm not aware of)


All other totems require corpses.
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tbone503
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altoiddealer wrote:
blatkill wrote:
Istaryu wrote:
Chooch wrote:are any devs able to tell me if non-ladder characters will be reset for the big upcoming content update? thanks


All characters will become incompatible.


No official information until now

At about the beginning of this season, In the single player and Nonladder discord channel, Marco stated that no existing characters will be compatible with MXL 2.0. I haven’t seen any other official mention of it but if you look back in the chat log, I’d say that’s official enough!


So assuming this is the case. If you wanted to keep playing your single player characters you'd just need to avoid updating to 2.0 I'd think. However what about non-ladder realm characters that you'd like to keep playing? If they're not going to be compatible with 2.0 hopefully there will be a way to continue to play them in 1.8, perhaps being able to download/convert them to single player? Is that even possible? :?: :scratch: :?:
blatkill
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tbone503 wrote:
altoiddealer wrote:
blatkill wrote:
Istaryu wrote:
Chooch wrote:are any devs able to tell me if non-ladder characters will be reset for the big upcoming content update? thanks


All characters will become incompatible.


No official information until now

At about the beginning of this season, In the single player and Nonladder discord channel, Marco stated that no existing characters will be compatible with MXL 2.0. I haven’t seen any other official mention of it but if you look back in the chat log, I’d say that’s official enough!


So assuming this is the case. If you wanted to keep playing your single player characters you'd just need to avoid updating to 2.0 I'd think. However what about non-ladder realm characters that you'd like to keep playing? If they're not going to be compatible with 2.0 hopefully there will be a way to continue to play them in 1.8, perhaps being able to download/convert them to single player? Is that even possible? :?: :scratch: :?:


I think that will not be possible and 2.0 patch is going to kill the NL communauty. Sad.
PaperTowel
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Can +Paladin Skills roll on Quiet Crafted gauntlets or just light gauntlets?
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ChuckNoRis
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it has no importance what type of gloves you are using