GW_24 wrote:Looking for some guidance on dealing with etherborns. I just made it to Scosglen and I can handle everything else,but ethers drop me in seconds. Unholy caster pally with 83 all res. I know I need more pierce but any survivability tips?
Not terribly applicable for your build as you are a caster, but maybe worth noting for future application. Their AI is similar to Quov Tsin. They displace via teleport if you stick to them aggressively, albeit not quite as much. This cuts their output dramatically. With Etherborn, sometimes entirely preventing attacks. Seriously. Quick CD teleports like blink and BtS along with sprinting onto them basically. The attacks that get through can potentially be leeched/life on kill through by focusing the trash while doing so. Depends on how much trash is around and your clear rate.
It's enough to allow me to survive them with a mere 79-80 max res and 12k HP on a BS necro. Only problem is user error may result in trouble with this tech. I can shut down one and tank a second like this.
Universal tech -
If that's not possible, separate them from each other and other crap first. Bait and clear. Patience is OP. Then when they are mostly alone you can wait for the beam/spray attack. This one can be circle strafed at moderate distance with enough time for single ranged attacks without getting hit. Back off if they do other stuff and fish for this one. Teleporting into range increases probability of this attack it seems. The other attacks are favored at their max engagement range while the beam triggers in close. At least best I can tell. Pretty sure it's weighted rather than absolute triggers.
Their blizzard like spell can just be retreated from before it does anything usually. Might as well back off when it happens. It seems to have a start up delay which could cause a false sense of security. It hurts if you let it.
They should be manageable at 83 res with deliberate play. It won't be as quick though you should live. Their stuff is mostly dodgeable.
I don't know your gear though obviously more max res is better. If it's coming from gems you could swap them all to lightning res and just run like hell from the cold attacks. Poison and fire aren't too serious in Scos. They can be sacrificed temporarily. If a druid calls for them it's not like a town portal, 15 seconds, and a few disjunction oils are a world ending ordeal. A little cheese makes the Median go down.
Witch hunters hood is cheap and passable for just about every char ever made in the last roughly 15 years as well. I keep one in the bag to equip temporarily on demand with most chars since the mid letter series of Median. Why not afterall. It can give 2 general and net 6 specific max res on a flexible slot while being otherwise OK enough.
TLDR: specialize your max res for the zone until you can get the OP gear lined up. It's ok to abuse alternate gear, backpacks can do more than hold loot. It's probably ok to sacrifice damage in that process. If sticking to them like a glue trap doesn't work on your build just separate, bait, and patiently grind them down. Circle strafe the spray at mid range. The blizzard thing is mere area denial. Don't just stand and trade.
If generalizations don't help you might have to provide gear info.
Play around with a lone one for 5 minutes. Learn the AI. Chances are decent you can squeak by with what you have.