Short Questions Thread

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doba7a
Pit Knight
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How can I create boots like this? I mean using farnham umo's and still end up with 40ms? I put some fanrham's on boots and tried to use celestial wind effigy but nothing happened. Please advice.
Siosilvar
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doba7a wrote:How can I create boots like this? I mean using farnham umo's and still end up with 40ms? I put some fanrham's on boots and tried to use celestial wind effigy but nothing happened. Please advice.


celestial wind works for ms that is a non-negative multiple of 5

so, you have to start with 40 ms and use 5 farnhams
Nheleo
Lava Lord
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is WFA of
Celestial Sigil
Celestial Sigil
Celestial Sigil
Amulet
Required Level: 125
Item Level: 110
Level 20 Warp Field Aura
1% Chance to cast level 50 Bloodlust on Death Blow
+(2 to 4) to All Skills
+20% to Spell Damage
5% Chance of Crushing Blow
5% Deadly Strike
Lightning Resist -100%
stack with Force Blast of Sor? Many thanks!
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cnlnjzfjb
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doba7a wrote:How can I create boots like this? I mean using farnham umo's and still end up with 40ms? I put some fanrham's on boots and tried to use celestial wind effigy but nothing happened. Please advice.

U should make an honorific sacred boot with 40ms first (+1 pr better), then bless it with shrines. If the roll from blessing is not good enough, remake one, until u get a good blessed honorific sacred boot with 40ms (+1 pr better). Mo 5 farnhams and then celestial wind. So making a perfect honorific fanrham sacred boot is actually quite annoying.


If u dont mind ur final boot not perfect, then just any honorific boot with 40ms is fine.
Newbking
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WYRD questions

1-Does Wyrd benefit from anything other than damage vs demons and skill level? (Spell focus, Magic/physical spell dmg etc?)

2- Would wielding 2 one handed weapons with magic damage stack, or would it use the highest dmg weapon only?

Thank you to whoever answers :)
Siosilvar
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Newbking wrote:WYRD questions

1-Does Wyrd benefit from anything other than damage vs demons and skill level? (Spell focus, Magic/physical spell dmg etc?)

2- Would wielding 2 one handed weapons with magic damage stack, or would it use the highest dmg weapon only?

Thank you to whoever answers :)


1 - no

2 - neither, it uses your main hand weapon. when you load in the game or weapon swap that's glove side
Berkabus1
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What to do with full fire (community set) with wolf stance? Firebased amazon maybe ?
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SilentCarl
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Newbking wrote:WYRD questions

1-Does Wyrd benefit from anything other than damage vs demons and skill level? (Spell focus, Magic/physical spell dmg etc?)

2- Would wielding 2 one handed weapons with magic damage stack, or would it use the highest dmg weapon only?

Thank you to whoever answers :)

Wyrd skill can increase damage in the following four ways:
1. Increase magic damage, such as 100-200 magic damage of Dark Power relics
2. Because the Mirage rw of melee sors increases magic damage every 1% ds, for melee sors with Mirage rw, increasing DS can increase wyrd damage
3. Increase the skill level of wyrd to increase the damage.
4. DTD, DTU, etc. can increase wyrd's damage.for example
Aidan's Lament
Aidan's Lament
Crown (Sacred)

Defense: (3753 - 4493) to (5603 - 6422)
Required Level: 100
Required Strength:
337
Item Level: 105
+(60 to 120)% Damage to Demons
+(60 to 120)% Damage to Undead
+(10 to 19) to Charged Strike
+(120 to 170)% Enhanced Defense
+(500 to 2000) Defense
Maximum Lightning Resist +2%
5% Reanimate as: Random Monster
Requirements -50%
Socketed (4)
Tyrael's Might
Tyrael's Might
Ancient Armor (Sacred)

Defense: 11859 to 14685
Required Level: 130
Item Level: 130
Ethereal
50% Movement Speed
+100% Damage to Demons
+100% Damage to Undead
+200% Enhanced Defense
Maximum Elemental Resists +15%
Physical Resist 50%
Cannot Be Frozen
Requirements -100%
Celeri Caelesti Iustitia
Socketed (6)

Spell, energy, SF, etc. cannot increase wyrd's damage
Newbking
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SilentCarl wrote:
Newbking wrote:WYRD questions

1-Does Wyrd benefit from anything other than damage vs demons and skill level? (Spell focus, Magic/physical spell dmg etc?)

2- Would wielding 2 one handed weapons with magic damage stack, or would it use the highest dmg weapon only?

Thank you to whoever answers :)

Wyrd skill can increase damage in the following four ways:
1. Increase magic damage, such as 100-200 magic damage of Dark Power relics
2. Because the Mirage rw of melee sors increases magic damage every 1% ds, for melee sors with Mirage rw, increasing DS can increase wyrd damage
3. Increase the skill level of wyrd to increase the damage.
4. DTD, DTU, etc. can increase wyrd's damage.for example
Aidan's Lament
Aidan's Lament
Crown (Sacred)

Defense: (3753 - 4493) to (5603 - 6422)
Required Level: 100
Required Strength:
337
Item Level: 105
+(60 to 120)% Damage to Demons
+(60 to 120)% Damage to Undead
+(10 to 19) to Charged Strike
+(120 to 170)% Enhanced Defense
+(500 to 2000) Defense
Maximum Lightning Resist +2%
5% Reanimate as: Random Monster
Requirements -50%
Socketed (4)
Tyrael's Might
Tyrael's Might
Ancient Armor (Sacred)

Defense: 11859 to 14685
Required Level: 130
Item Level: 130
Ethereal
50% Movement Speed
+100% Damage to Demons
+100% Damage to Undead
+200% Enhanced Defense
Maximum Elemental Resists +15%
Physical Resist 50%
Cannot Be Frozen
Requirements -100%
Celeri Caelesti Iustitia
Socketed (6)

Spell, energy, SF, etc. cannot increase wyrd's damage


Thank you for responding :)
Is it a viable endgame build? IF so, what benchmarks must be achieved before its usable in Hell? I would have thought a melee pally would be ideal; Its has the +250% dmg against demons and undead passive, and oriflame rw comes with 400-500 magic damage.Thoughts?
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cnlnjzfjb
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Newbking wrote:Thank you for responding :)
Is it a viable endgame build? IF so, what benchmarks must be achieved before its usable in Hell? I would have thought a melee pally would be ideal; Its has the +250% dmg against demons and undead passive, and oriflame rw comes with 400-500 magic damage.Thoughts?

Only sorc can play wyrd in late game. There is a wyrd barb build, yeah, but it is just nothing if compared to wyrd sorc.
140 magic dmg per ds on Mirage, how can pally, barb or whatever compared to that? Just 80ds can provide 11200 magic dmg. If u get 110ds in late game, that is 15400 magic dmg on weapon! How comes the little poor 400-500 magic damage from oriflame ever be compared to sth like that? That is why so many ppl suggesting nerfing the abnormal huge magic dmg on Mirage, it is just too much magic dmg.
Iirc, there used to be 5000 magic damage on Desolation, but now just half.