Short Questions Thread

Discuss Median XL!
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Crash
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Istaryu wrote:Im pretty sure that bladestorm and hammer are superior for aoe clearing, but i can see them using charged strike as a bosskiller skill.


I wasn't saying anything is superior. I was saying I've seen it used well.
MUS01
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Hi guys...Azmodan has elemental pierce (- % fire resist) or he only does high elemental damage?
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Elendilli
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Semigloss wrote:Does anyone know if %minion damage increases revived enemy on-death procs or fire elementals cannonade?


no. nor does spell.
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Are edyrems totally unaffected by minion damage/life/res modifiers? Those stats don't change their numbers on the skill-tooltip
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ChuckNoRis
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they only get boosted by the Edyrem set
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Anonymous:
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How much % of weapon damage those guard towers get ? Interested in the ones from necro melee set procs basically.

What are eq req for QT at the moment ?
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tbone503
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Having a tough time finding a sacred Aerin Shield. Rare/Magic/Gray/White, any kind really. Anyone know where would be a good place to farm for one?
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Knight_Saber
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Crash wrote:seen many people report charged strike isn't as crazy as it was in vanilla d2, possibly because the bolts don't all hit initial target and spread outward from there, otherwise charged bolt would probably be the top boss killer in the game. its still surprisngly decent for farming. seen melee sorc and melee zon use it well

This is what I'm trying to find out.
My understanding of the D2 engine is that it can either hit once (1+ ND), or up to the number of bolts launched by the attack (0 ND), as all bolts are launched from the initial melee target at the same time. There is still an attack roll (attack rating vs defense) on each individual bolt, so bosses with higher defense will be hit less. You'd need massive attack rating to reach 95% chance to hit on harder bosses and therefor hit with every bolt of charged strike.

I only knew how the mechanics worked back when Median was a single .mpq file (so cLoD rules applied), not an engine mod as well. Many things have changed that I know longer know the math of, and let's face it, this is a (D&D based) math game at heart.
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Knight_Saber
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Anonymous: wrote:How much % of weapon damage those guard towers get ? Interested in the ones from necro melee set procs basically.

What are eq req for QT at the moment ?

IIRC Guard Tower is 25% WDM per shot, for a duration based on skill level, at a rate based on attack speed.
I might be wrong on this.
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Knight_Saber
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tbone503 wrote:Having a tough time finding a sacred Aerin Shield. Rare/Magic/Gray/White, any kind really. Anyone know where would be a good place to farm for one?

They should drop anywhere in hell difficulty. Quite often.

Duncraig has a sacred bias on drops, and good mob density, so is probably best.