Short Questions Thread

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Nitz
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Adding on the upper question scorpion blade damage is severely lacking even with good gear is that a bug or intended?
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ori
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forgot how block works in this game xD got confused after playing poe

does it work for all incoming damage? or just weapon damage based? physical only? it does not work for poison for 100%, not sure about other sources of incoming damage
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aerial
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Nitz wrote:Adding on the upper question scorpion blade damage is severely lacking even with good gear is that a bug or intended?


Yeah that added poison damage maxed scorption blade used to be a nuke, mini beacon on steroids, lethal poison (beacon poison is also pretty bad at least used on wdm sin, has trouble killing tougher elites, let alone bosses).
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Nitz
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0rient wrote:does it work for all incoming damage? or just weapon damage based? physical only? it does not work for poison for 100%, not sure about other sources of incoming damage


Weapon block (does not exist anymore) works against spells.

Block works against physical attacks/spells that carry weapon damage. For example an arrow shot at you or a wyvern shot that shoots arrows at you or a war hammer that gets swung in your face or a thunder wave that exists of some floating mallets which want to hit you. But spells which carry physical damage can't be blocked, the same is true for spells which carry elemental or magical damage.

Most of the stuff enemies do/cast are exactly, stuff that carries weapon damage, stuff you can block.
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ori
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Nitz wrote:
0rient wrote:does it work for all incoming damage? or just weapon damage based? physical only? it does not work for poison for 100%, not sure about other sources of incoming damage


Weapon block (does not exist anymore) works against spells.

Block works against physical attacks/spells that carry weapon damage. For example an arrow shot at you or a wyvern shot that shoots arrows at you or a war hammer that gets swung in your face or a thunder wave that exists of some floating mallets which want to hit you. But spells which carry physical damage can't be blocked, the same is true for spells which carry elemental or magical damage.

Most of the stuff enemies do/cast are exactly, stuff that carries weapon damage, stuff you can block.


Thanks for reply, that cleared it out for me
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ChuckNoRis
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aerial wrote:Scorpion blade on striking (either 6% crafed knife or 4% throwsin set).
If you max synergy from maelstorm, should add +11 projectiles. But on screen you can see 5 knives from those scorpion blades procs.
Is it intended or a bug?
intended . the number of misiles for procs can only be increased with
Skull of Viz-Jaq'taar
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Crash
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ChuckNoRis wrote:
aerial wrote:Scorpion blade on striking (either 6% crafed knife or 4% throwsin set).
If you max synergy from maelstorm, should add +11 projectiles. But on screen you can see 5 knives from those scorpion blades procs.
Is it intended or a bug?
intended . the number of misiles for procs can only be increased with
Skull of Viz-Jaq'taar


Then why does maxing slayer give more mind flay missiles to
Cyclops
on paladin?
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aerial
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To clarify, if you test it with 1pt maelstorm you get 1 scorption blade proc, so it does seem to increase projectile count. But not as many as skill states.
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NLGElijah
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Does anyone know the exact range of stats superior items can currently spawn with on Median 1.2? I cannot find information about this anywhere. I know the caps but I want to know the range because I am writing a guide.
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Crash
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NLGElijah wrote:Does anyone know the exact range of stats superior items can currently spawn with on Median 1.2? I cannot find information about this anywhere. I know the caps but I want to know the range because I am writing a guide.


superior weapon/armor rolls up to 35% ed.

weapons can roll up to 150% ar

Luck oil can give 20% ed and/or 1%dr