Nitz wrote:Adding on the upper question scorpion blade damage is severely lacking even with good gear is that a bug or intended?
0rient wrote:does it work for all incoming damage? or just weapon damage based? physical only? it does not work for poison for 100%, not sure about other sources of incoming damage
Nitz wrote:0rient wrote:does it work for all incoming damage? or just weapon damage based? physical only? it does not work for poison for 100%, not sure about other sources of incoming damage
Weapon block (does not exist anymore) works against spells.
Block works against physical attacks/spells that carry weapon damage. For example an arrow shot at you or a wyvern shot that shoots arrows at you or a war hammer that gets swung in your face or a thunder wave that exists of some floating mallets which want to hit you. But spells which carry physical damage can't be blocked, the same is true for spells which carry elemental or magical damage.
Most of the stuff enemies do/cast are exactly, stuff that carries weapon damage, stuff you can block.
intended . the number of misiles for procs can only be increased withaerial wrote:Scorpion blade on striking (either 6% crafed knife or 4% throwsin set).
If you max synergy from maelstorm, should add +11 projectiles. But on screen you can see 5 knives from those scorpion blades procs.
Is it intended or a bug?
ChuckNoRis wrote:intended . the number of misiles for procs can only be increased withaerial wrote:Scorpion blade on striking (either 6% crafed knife or 4% throwsin set).
If you max synergy from maelstorm, should add +11 projectiles. But on screen you can see 5 knives from those scorpion blades procs.
Is it intended or a bug?Skull of Viz-Jaq'taar
NLGElijah wrote:Does anyone know the exact range of stats superior items can currently spawn with on Median 1.2? I cannot find information about this anywhere. I know the caps but I want to know the range because I am writing a guide.