Short Questions Thread

Discuss Median XL!
HeaT_
Rust Claw
83 | 5
i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!
Semigloss
Onyx Knight
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Looking for suggestions for a high WDM oskill that a zon can use
Bulooka
Lava Lord
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HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!


Traps are pretty straight forward - they scale off cold/fire/lightning spell damage and + all skills. Pierce from gear doesn't affect their damage, only the pierce from the ability itself in the tree. Spell focus/energy doesn't affect damage either. Because of this, you can focus on gear with defensive stats since you don't need to gear for pierce etc. Just be weary that because the build can get so tanky, the damage is definitely lacking.
Siosilvar
Cow Ninja
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Bulooka wrote:
HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!


they scale off cold/fire/lightning spell damage


Physical/magic as well, which means 30% generic spell damage gives them 40% more damage - 10 for each of cold, fire, lightning, and physical/magic.

They also scale with
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Block Speed
25% Hit Recovery
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
and run you out of mana very quickly.
CorralTheTroops
Gravedigger
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Siosilvar wrote:
Bulooka wrote:
HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!


they scale off cold/fire/lightning spell damage


Physical/magic as well, which means 30% generic spell damage gives them 40% more damage - 10 for each of cold, fire, lightning, and physical/magic.

They also scale with
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Block Speed
25% Hit Recovery
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
and run you out of mana very quickly.


Is Tinker's Gambit multiplicative with all those other scaling?
HeaT_
Rust Claw
83 | 5
thanks for the reply on the trap questions.

i have another one, does the buff or stats from artifice mastery (wielding two claws) show up on the stat sheet? when i equip 2 claws it shows my block chance as 0% and the base at level 1 should be 9% (at my lvl111).

thanks!
Siosilvar
Cow Ninja
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CorralTheTroops wrote:Is Tinker's Gambit multiplicative with all those other scaling?


As far as I know, yes.

HeaT_ wrote:thanks for the reply on the trap questions.

i have another one, does the buff or stats from artifice mastery (wielding two claws) show up on the stat sheet? when i equip 2 claws it shows my block chance as 0% and the base at level 1 should be 9% (at my lvl111).

thanks!


No, clawblock is its own separate defense and doesn't show up on the character sheet or scale with dexterity. It's also not limited to just weapon damage attacks, it's closer to a second avoid chance than anything else.
wfusik
Skeleton
2 | 0
[QUESTION] I used too many mystic orb, can i reduce it somehow?
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Kostetus
Balrog
139 | 1
wfusik wrote:[QUESTION] I used too many mystic orb, can i reduce it somehow?

Nope
Diaco
Void Archon
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Kostetus wrote:
wfusik wrote:[QUESTION] I used too many mystic orb, can i reduce it somehow?

Nope


you can reduce the lvl requirement with
Sigil of Absolution
Sigil of Absolution
Occult Effigy

Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
Cannot be Used with Runewords
, but you can't remove mystic orbs