Short Questions Thread

Discuss Median XL!
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Scalewinged
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Victor wrote:Is
The Point of No Return
The Point of No Return
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 125
Required Dexterity:
436
Item Level: 130
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 33 Singularity on Death Blow
+11 to All Skills
+404 Spell Focus
-50% Cast Speed
+20% Damage to Undead
+101% to Physical/Magic Spell Damage
Maximum Mana -25%
Elemental Resists -25%
+(50 to 150) Life after each Kill
Requirements +100%
Socketed (4)
useful for any of the PMSD builds? Doesn't seem too impressive apart from huge spell focus.


Malice necro is first coming to mind and only build able to use staff and phys/mag spd.
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Sprow
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Scalewinged wrote:
Victor wrote:Is
The Point of No Return
The Point of No Return
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 125
Required Dexterity:
436
Item Level: 130
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 33 Singularity on Death Blow
+11 to All Skills
+404 Spell Focus
-50% Cast Speed
+20% Damage to Undead
+101% to Physical/Magic Spell Damage
Maximum Mana -25%
Elemental Resists -25%
+(50 to 150) Life after each Kill
Requirements +100%
Socketed (4)
useful for any of the PMSD builds? Doesn't seem too impressive apart from huge spell focus.


Malice necro is first coming to mind and only build able to use staff and phys/mag spd.

I think
Daydreamer
Daydreamer
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 130
Required Dexterity: 168
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
If you have No Ultimate Skill:
+20% Malice Skill Damage
+375 Life Regenerated per Second
-150% to Summoned Minion Damage
+(3 to 5) to Necromancer Skill Levels
2% Base Block Chance
+(61 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(31 to 50)% to Physical/Magic Spell Damage
-3 to Light Radius
Socketed (2)
+ new necro shield
Twisted Mind

Twisted Mind
Necromancer Shields

'ArcOlPhul'
Runeword Level: 110
+1 Projectile to Death Ripple
Occult Path: +10 Life per Death Ripple Skill Level
2% Chance to cast level 10 Timefield on Death Blow
+(3 to 5) to Necromancer Skill Levels
+(5 to 10)% Bonus to Spell Focus
+(50 to 75)% to Summoned Minion Life
+(171 to 200)% Enhanced Defense
+10 to all Attributes
10% to Energy
+(100 to 150) Life after each Kill
(30 to 40)% Magic Find
better
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huangyunshy
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About Force Blast
Does it work inside the lab?
Is it invalid for BOSS? If it is invalid, why does the monster still show the color change? Makes me think it works on bosses
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Victor
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huangyunshy wrote:About Force Blast
Does it work inside the lab?
Is it invalid for BOSS? If it is invalid, why does the monster still show the color change? Makes me think it works on bosses


It's classified as a debuff, so it works in high labs.
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huangyunshy
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Victor wrote:
huangyunshy wrote:About Force Blast
Does it work inside the lab?
Is it invalid for BOSS? If it is invalid, why does the monster still show the color change? Makes me think it works on bosses


It's classified as a debuff, so it works in high labs.

thank you,sir
So are the barbarians, Amazons, assassins, etc. in the lab effective? Does Phobos even have an effect?
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Victor
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huangyunshy wrote:
Victor wrote:
huangyunshy wrote:About Force Blast
Does it work inside the lab?
Is it invalid for BOSS? If it is invalid, why does the monster still show the color change? Makes me think it works on bosses


It's classified as a debuff, so it works in high labs.

thank you,sir
So are the barbarians, Amazons, assassins, etc. in the lab effective? Does Phobos even have an effect?


Did not apply Force Blast to Phoboss because my mercs can't survive :) and I did not play Sorc in 2.0, but it should work.
nobrainnopain
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Is Trapsin playable now or is her dmg still very low?
If she is, some hints would be nice :)
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nobrainnopain wrote:Is Trapsin playable now or is her dmg still very low?
If she is, some hints would be nice :)


Still the same, very tanky, horrible dmg.
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huangyunshy
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I am a little stuck when I play, dropped frames
how can I set glide-init properly?
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zay
Jungle Hunter
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can relics drop in singleplayer?