Short Questions Thread

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Taem
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Siosilvar wrote:So if you take Paradigm Shift with a warp blade, Moonstrike won't add any damage. If you don't take Paradigm Shift with a crystal sword, Moonstrike won't add any damage.


So... Paradigm Shift only affects Moonstrike. So who the heck cares since Moonstrike is only used for the Buff anyways? I value the -20% cold resistance from dex much more than losing my physical damage from Moonstrike TBH... thanks for the info! So long as Bladestorm and Fullsulade still do full damage based on Moonstrike ED, that's all that matters to me!
Marrt
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huangyunshy wrote:I would like to ask:In THE VOID, Inarius and I are in the circle. Why do I suddenly die when I want to attack BOSS-Inarius? I didn't have any poisoning or Lilith's crematorium. What's the reason?
Inarius must stand in the circle, can't I stand in the circle and attack him?

The circle gives a debuff with -flat resistances to both you and Inarius. Iirc it's -100 or -150, so that's why you die. You can move Inarius to the edge of the circle so you can stay outside and not get the debuff.
felixcatto
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Hi, guys! A question about poison dmg stacks.
I play as assasin and i have WayOfSpider and posion dmg on items (passive poison dmg)
But i also have
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
with Arachnomancy on attack (spell poison dmg?)
Do passive and spell posion dmg stacks?

UPD: Tested with Miasma on Helm. In ~70% cases when miasma procs, enemy just don't take dmg from poison at all. Because Miasma low lvl and has very little dmg in compare to WayOfSpider. Seems spell and passive poison dmg just overwrite each other no matter which is higher oO.

Also tested Arachnomancy. When it procs, enemy looses health ~twice faster but the duration is twice shorter, so the dmg is almost same => again seems passive and spell poison dmg doesn't stack with each other. Anyway i will glad to see other comments.
Semigloss
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They do not stack. Passive damage is added to your weapon damage only, spell damage is added to spells only. There is one exception, that spell damage also increases the direct melee hit damage on the initial target.

And yeah, miasma damage sucks.

Poison damages also override each other, which is worth noting. Whichever poison instance is dealing the most damage per second. For example, if an enemy has been poisoned with 100 psn damage per second for 10 seconds (1000 total damage), and then let's say you hit them with your weapon and apply a 150 psn damage per second poison for 2 seconds (300 damage total), this second poison will override and cancel the first poison, and you will only deal the 300 damage, not the 1000 damage (or what's left of it).
Siosilvar
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Taem wrote:
Siosilvar wrote:So if you take Paradigm Shift with a warp blade, Moonstrike won't add any damage. If you don't take Paradigm Shift with a crystal sword, Moonstrike won't add any damage.


So... Paradigm Shift only affects Moonstrike. So who the heck cares since Moonstrike is only used for the Buff anyways? I value the -20% cold resistance from dex much more than losing my physical damage from Moonstrike TBH... thanks for the info! So long as Bladestorm and Fullsulade still do full damage based on Moonstrike ED, that's all that matters to me!


No, Paradigm Shift affects the buff that Moonstrike adds. If you take Paradigm Shift you get 0 EWD from it.

Moonstrike used to have its own damage modifier but it was removed specifically to make this less confusing.

felixcatto wrote:Hi, guys! A question about poison dmg stacks.
I play as assasin and i have WayOfSpider and posion dmg on items (passive poison dmg)
But i also have
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
with Arachnomancy on attack (spell poison dmg?)
Do passive and spell posion dmg stacks?

UPD: Tested with Miasma on Helm. In ~70% cases when miasma procs, enemy just don't take dmg from poison at all. Because Miasma low lvl and has very little dmg in compare to WayOfSpider. Seems spell and passive poison dmg just overwrite each other no matter which is higher oO.

Also tested Arachnomancy. When it procs, enemy looses health ~twice faster but the duration is twice shorter, so the dmg is almost same => again seems passive and spell poison dmg doesn't stack with each other. Anyway i will glad to see other comments.


They stack only on the first frame when you get a proc and hit at the same time. At any other time you'll just get one or the other poison at a time - whichever hit that frame, or whichever has the faster DPS afterwards (sounds like it's Arachnomancy in your situation).

Miasma is reducing your damage because it reapplies poison every frame, which stops the actual DoT that's on them from applying - the better DoT is still the one that sticks, but it doesn't do anything until they move off the Miasma.
Edited by Siosilvar 2 years.
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masochista
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I just dropped
Relic (Beacon)
Relic
(Random class Only)
Required Level: 90
+(8 to 16) to Beacon
relic. I'm playing at single player mode - in what SU should i put it so as many characters will be able to have use of it? I was thinking of putting it into
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
blatkill
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masochista wrote:I just dropped
Relic (Beacon)
Relic
(Random class Only)
Required Level: 90
+(8 to 16) to Beacon
relic. I'm playing at single player mode - in what SU should i put it so as many characters will be able to have use of it? I was thinking of putting it into
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)


Yes in a switch weapon is best place.
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masochista
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blatkill wrote:
masochista wrote:I just dropped
Relic (Beacon)
Relic
(Random class Only)
Required Level: 90
+(8 to 16) to Beacon
relic. I'm playing at single player mode - in what SU should i put it so as many characters will be able to have use of it? I was thinking of putting it into
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)


Yes in a switch weapon is best place.


Yeah, i Know that i should put it into a switch weapon - but i wonder if there is a better option than shamanka? Also, You can unsocket relics, am I right?
Semigloss
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If you have the Barb skill that adds magic damage based on strength to Shower of Rocks, and then you proc'd SOR from something like
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
, would it receive the magic damage boost?
blatkill
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masochista wrote:
blatkill wrote:
masochista wrote:I just dropped
Relic (Beacon)
Relic
(Random class Only)
Required Level: 90
+(8 to 16) to Beacon
relic. I'm playing at single player mode - in what SU should i put it so as many characters will be able to have use of it? I was thinking of putting it into
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)


Yes in a switch weapon is best place.


Yeah, i Know that i should put it into a switch weapon - but i wonder if there is a better option than shamanka? Also, You can unsocket relics, am I right?


Yes relic can be unsocketed. Shamanka is the more flexible switch weapon.