Feeles wrote:I remember i have red that str boost bloodmage dmg.. is that true? Can someone explain merc dmg dinamics?
All mercs: Heroic Strength
Per strength point: Enhanced Weapon Damage +1%
Per strength point: Regenerate Life +1
Per strength point: +0.25 Energy Factor to Spell Damage
A3 mercs:
Starts with 200 energy, +20 energy per level
Unearthly Power: +250 energy factor to spell damage, +5 per level
Warp Armor: total defense +250%, +10% per level
Heroic strength at 500 str (what they have at 120 pretty much anyways is 125. 600 str = 150. 25 more on top of 975 doesn't sound like much.
They already have like 850 energy factor for being lvl 120. Add the 125 for having 500 str and you have 975.
So a lvl 120 a3merc with 500 str has 975 energy factor and 2600 energy. Give him 100 str and he has 1000 energy factor... pretty useless it seems. In the same breath TCD is pretty useless too. They don't use WDM so enhanced WDM is pretty weak too and regenerate life well ya know (in the case of bloodmage - he has inner fire to heal himself anyways). Pretty useless all together.
Energy factor stuff - those stats are like 400 to spell damage - 450 is max, if you get his energy to 3500 he will have 440%
Just give him high def gear crafted and blessed with a shrine that boosts his main elemental spell (Bloodmage=fire) and MO'd with main elemental dmg, magic find.