Short Questions Thread

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Bearded_DooD
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Chance
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Does Teganze require Phys Res or Phys Reduction?
blatkill
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neither, just max rez to survive
blaxonjaxon
Fallen
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I have beta access but have no Patreon symbol that I heard you should have on the forum account. This seems to make it so I do not have access to links like the working beta runepage that activates when your account has been flagged as a patron. I logged in and out of Patreon and the forum and changed email addresses back and forth to match and reset them, but I still do not have an icon or the ability to use a few beta-only links. What to do?
Abaddon666
Pit Knight
106 | 2
If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearing
Maffer's Frenzy
Maffer's Frenzy
Light Plated Boots (Sacred)

Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?
Marrt
Djinn
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Abaddon666 wrote:If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearing
Maffer's Frenzy
Maffer's Frenzy
Light Plated Boots (Sacred)

Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?

Hard points - you put points into skill

Soft points - all other types of added skills, no hard point synergy
Abaddon666
Pit Knight
106 | 2
ILoseControl wrote:
Abaddon666 wrote:If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearing
Maffer's Frenzy
Maffer's Frenzy
Light Plated Boots (Sacred)

Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?

Hard points - you put points into skill

Soft points - all other types of added skills, no hard point synergy


Yeah, I know. But let's say, if an amazon uses these boots, she would get the skill, as if she had 18 hard points in it. But I guess it won't work the same way for a barb with any points in this skill (?).
Marrt
Djinn
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Abaddon666 wrote:
ILoseControl wrote:
Abaddon666 wrote:If an item grants a skill that normally belongs to a particular class, does it add hard points (in a way) to this skill, if you play that class and have the skill?
A concrete example - a barbarian with 1 point in Wolf Companion, wearing
Maffer's Frenzy
Maffer's Frenzy
Light Plated Boots (Sacred)

Defense: 784 to 868
Required Level: 100
Required Strength: 625
Item Level: 115
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 3-5 Damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

Curse of the Zakarum
(Zakarum Set)
. Will the boots add just 18 soft points (just increasing the stats of the 1 wolf that the barb can summon) or will they work like hard points, adding more wolves (the skill gives +1 wolf per 5 hard points)?

Hard points - you put points into skill

Soft points - all other types of added skills, no hard point synergy


Yeah, I know. But let's say, if an amazon uses these boots, she would get the skill, as if she had 18 hard points in it. But I guess it won't work the same way for a barb with any points in this skill (?).

They both get soft points from the item, not hard points, as these are not points they have used skill points for. Amazon will get 18 soft points and barb should get only 3, as he owns the skill.
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marco311
Grubber
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How to add trophy exactly to a Dragon Claw charme?
1) u kill dragon within 30s then u cube the charm u get in that game with trophy and u mix
2) u kill dragon within 30s then u cube ur charm upgraded and u mix
3) u kill dragon within 30s then u cube the charm, u upgrade it and then again u cube the upgraded version from same game with trophy

Actually i cannot manage to do any of these 3... If it's not 2) basically it's pointless to keep a high life 1 if u plan to trophy it...
Marrt
Djinn
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marco311 wrote:How to add trophy exactly to a Dragon Claw charme?
1) u kill dragon within 30s then u cube the charm u get in that game with trophy and u mix
2) u kill dragon within 30s then u cube ur charm upgraded and u mix
3) u kill dragon within 30s then u cube the charm, u upgrade it and then again u cube the upgraded version from same game with trophy

Actually i cannot manage to do any of these 3... If it's not 2) basically it's pointless to keep a high life 1 if u plan to trophy it...

It's 2), you need to kill the dragon and cube an upgraded charm with the trophy (within 30 seconds from entering, cubing included)