patrick_pkl wrote:Sorry, is there a guide somewhere explaining on what affects elemental damage from weapons? i.e. non-spellcaster
e.g. curare, skills that convert physical to elemental damage, +250-500 elemental damage on weapons
Could someone also explain what an 'elemental base' is, and 'innate elemental damage'?
Flat elemental damage on weapons in only affected by "% Elemental Damage". If it has Spell in the name, it won't apply (the one exception being the initial weapon hit on a melee attack, Spell damage does apply there). Flat elemental damage will also be modified by the WDM of your attack skill too.
An Elemental Base is a weapon type that only deals flat elemental damage (no physical), such as crystal swords or battle axes.
Innate Elemental Damage (IED) is a type of flat elemental damage but its value is dependent on a certain stat. Sacred Elemental Bases all have Innate Elemental Damage rather than just normal flat elemental damage.
IED scales with the relevant stat obviously, and also with %IED Increase modfier found on some items. This is a multiplicative boost (50% increase from two sources is 125% boost, not 100% (50% x 50%, not 50% + 50%)).
Skills that convert physical damage are a bit different. I think it's easiest to imagine that the elemental conversion applies to the damage the enemy is about to take... after you swing your weapon but before it hits the enemy. So all the physical damage boosts modifiers you have will apply to your overall physical damage, which then at the last second gets converted to whatever element and then hits. The converted damage should also scale with % elemental damage increases, but I could be wrong there.