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Istaryu
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N33tie wrote:What is a "spell"?
I'm playing the new bow druid and Im unsure what stats scale my damage. Cascade is a "spell" but Heartseeker is a "Projectile". Mark of the Wild gives "Elemental Spell Damage" bonus. So does this boost Cascades damage, but not Heartseeker? Similar with Steady Strike.
I'm currently using the Survival Instinct ultimate skill. This gives Spell Focus per level. Is there any idea investing points into this skill? I tried investing into it and it only gave my skill 1 damage on my char sheet (2421 to 2422).
In that vein, I'm unsure if using a Fascinating shrine (which gives % fire spell damage) is good or worthless. Can anyone clarify this situation for me? Is there some way I can find the answer myself so I wont have to ask another time? Thank you in advance :)


Cascade is definetly not a spell, its tagged such incorrectly. Bow druid skills are tagged as projectile, which means ranged attack. They dont benefit from spell bonuses in any way, even if the tooltip says otherwise.
Istaryu
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Cascade is tagged as a spell, incorrectly, i assume.
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Sprow
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Istaryu wrote:
N33tie wrote:What is a "spell"?
I'm playing the new bow druid and Im unsure what stats scale my damage. Cascade is a "spell" but Heartseeker is a "Projectile". Mark of the Wild gives "Elemental Spell Damage" bonus. So does this boost Cascades damage, but not Heartseeker? Similar with Steady Strike.
I'm currently using the Survival Instinct ultimate skill. This gives Spell Focus per level. Is there any idea investing points into this skill? I tried investing into it and it only gave my skill 1 damage on my char sheet (2421 to 2422).
In that vein, I'm unsure if using a Fascinating shrine (which gives % fire spell damage) is good or worthless. Can anyone clarify this situation for me? Is there some way I can find the answer myself so I wont have to ask another time? Thank you in advance :)


Cascade is definetly not a spell, its tagged such incorrectly. Bow druid skills are tagged as projectile, which means ranged attack. They dont benefit from spell bonuses in any way, even if the tooltip says otherwise.

cascade - spell

'on Striking' don't work
Also look at new druid bows
Wasp Sting
Wasp Sting
Maple Bow (4)

(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
and
Void-Touched
Void-Touched
Maple Bow (Sacred)

(Druid Only)
Required Level: 100
Required Dexterity:
3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)

as you can see both bows have 'on Death Blow' that work for spells
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RequiemLux
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Istaryu wrote:Cascade is tagged as a spell, incorrectly, i assume.


Intended.
N33tie
Skeleton
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Istaryu wrote:
N33tie wrote:What is a "spell"?
I'm playing the new bow druid and Im unsure what stats scale my damage. Cascade is a "spell" but Heartseeker is a "Projectile". Mark of the Wild gives "Elemental Spell Damage" bonus. So does this boost Cascades damage, but not Heartseeker? Similar with Steady Strike.
I'm currently using the Survival Instinct ultimate skill. This gives Spell Focus per level. Is there any idea investing points into this skill? I tried investing into it and it only gave my skill 1 damage on my char sheet (2421 to 2422).
In that vein, I'm unsure if using a Fascinating shrine (which gives % fire spell damage) is good or worthless. Can anyone clarify this situation for me? Is there some way I can find the answer myself so I wont have to ask another time? Thank you in advance :)


Cascade is definetly not a spell, its tagged such incorrectly. Bow druid skills are tagged as projectile, which means ranged attack. They dont benefit from spell bonuses in any way, even if the tooltip says otherwise.

I'm still not sure I understand. You say that it isnt affected by spell damage at all, but if I socket Diamonds into my bow (which gives 3% spell damage), my damage increases on my character sheet (e.g. 1523 to 1537). This is true for both Cascade and Heartseeker... So it does benefit from spell damage in some way? I tested with Spell Focus too, which seems to have zero effect.

Sprow wrote:cascade - spell

'on Striking' don't work
Also look at new druid bows
Wasp Sting
Wasp Sting
Maple Bow (4)

(Druid Only)
Required Level: 7
Required Dexterity: 84
Item Level: 19
Innate Fire Damage: (16.0% of Dexterity)
5% Chance to cast level 10 Seal of Fire on Death Blow
20% Attack Speed
Adds 7-9 Fire Damage
Adds 50-100 Poison Damage over 2 seconds
-5% to Enemy Fire Resistance
-5% to Enemy Poison Resistance
+25 Life Regenerated per Second
Poison Length Reduced by (7 to 10)%
Socketed (2)
(Druid Only)
Required Level: 26
Required Dexterity: 126
Item Level: 40
Innate Fire Damage: (24.0% of Dexterity)
6% Chance to cast level 20 Seal of Fire on Death Blow
30% Attack Speed
Adds 20-25 Fire Damage
Adds 100-200 Poison Damage over 2 seconds
-10% to Enemy Fire Resistance
-10% to Enemy Poison Resistance
+50 Life Regenerated per Second
Poison Length Reduced by (15 to 18)%
Socketed (4)
(Druid Only)
Required Level: 44
Required Dexterity: 249
Item Level: 59
Innate Fire Damage: (32.0% of Dexterity)
8% Chance to cast level 30 Seal of Fire on Death Blow
45% Attack Speed
Adds 60-80 Fire Damage
Adds 200-400 Poison Damage over 2 seconds
-15% to Enemy Fire Resistance
-15% to Enemy Poison Resistance
+75 Life Regenerated per Second
Poison Length Reduced by (23 to 26)%
Socketed (5)
(Druid Only)
Required Level: 53
Required Dexterity: 492
Item Level: 85
Innate Fire Damage: (40.0% of Dexterity)
10% Chance to cast level 40 Seal of Fire on Death Blow
60% Attack Speed
Adds 150-210 Fire Damage
Adds 400-600 Poison Damage over 2 seconds
-20% to Enemy Fire Resistance
-20% to Enemy Poison Resistance
+100 Life Regenerated per Second
Poison Length Reduced by (27 to 30)%
Socketed (6)
and
Void-Touched
Void-Touched
Maple Bow (Sacred)

(Druid Only)
Required Level: 100
Required Dexterity:
3000
Item Level: 120
Innate Fire Damage: (62.0% of Dexterity)
+5% Innate Elemental Damage per Character Level above 137
15% Chance to cast level 1 Corrupted Vines on Death Blow
Adds 250-350 Fire Damage
-20% to Enemy Fire Resistance
Physical Resist 10%
50% Magic Find
Requirements +400%
Hunter Only Upgrade:
Must have at least 3000 Dexterity
Survive the Edge of Nothingness battle for 11 minutes
Transmute in the Horadric Cube to Upgrade
Socketed (6)

as you can see both bows have 'on Death Blow' that work for spells

Aha. Why does Heartseeker then also scale with spell damage? And does "On Striking" then work with Heartseeker and Steady shot. since they are "projectiles"?
Istaryu
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RequiemLux wrote:
Istaryu wrote:Cascade is tagged as a spell, incorrectly, i assume.


Intended.


So it works like hammer of Zerae? Scales with cast speed, and not ias, but doesnt benefit from spell dmg?
patrick_pkl
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Sorry can I ask which builds/classes excels best at clearing the strongest uber bosses? Unholy melee paladin?
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Closure
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Not exactly an in game bug but in the chat screen back ground picture the headstone says "RIP in peace"
Rest in Peace in peace. WHY
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So back in 1.6 I noticed that applying a lucky oil to a weapon (specifically a white sacred reflex bow) had no chance to roll 20% ed. I posted here asking about it and someone told me that it was a bug and it would be fixed on the next ladder reset. 1.7 is live and after 50 lucky rolls without seeing ed the bug still seems to be here. So I guess my question is is this a bug or is this working as intended? Is the oil supposed to do it's job except for this one specific case where when the weapon rolls 0 sockets (yes specifically weapons as I have rolled ed and phys res on a 0 socket armor) it just can't get ed unless hole punched first? If this is the case, why is there no documentation about this on the cube recipe? Or am I just incredibly unlucky?
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oztor
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Hey guys i have a question about snake bit. Afaik it is not affected by "+% poison spell damage" as stated on this wiki page https://docs.median-xl.com/doc/wiki/poison
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I still hear people using it to increase snake bite damage, also the wiki page is marked as outdated. So the question is: is snake bite affected by psd now or i'm missing something?