rcarson15
After put all shit on remove all, then put only gloves whit out any other items equipped (amu,ring also) and do this 4 all shit u wear.
facktreal wrote:does MF reliant on essence drop in Teganze? Farming 3 days in a row, 300mf+(on 2 other chars) i can't get cold essence. I have like 10+ all of them(and like 30 runestones) from this runs, except cold. No cold at all.
cyborgtemplar wrote:speaking off teganze. what is a rough base stat requirements for melee to survive?
specifically for druid, assassin, and sorc.
first time i went into teganze with my melee sorc a couple seasons ago, she couldn't get past the first pack. at like 50ish % block and 75-78 resists, and relatively high defense. . . . however my trap sin in there atm with 45% block (claw block), a similar health pool of about 8-9k, and 80 resists doesn't have terribly much trouble (granted, i'm not in melee taking every hit and only about 1/2 of them contact me outside normal defensives) . . . . and my merc could care less lol, but he's a 16k a5 with 2.5k strenght providing health regen. .
mostly ask for if i decide to transition to melee claw sin sometime later, despite my inability to get it to work literally anywhere whenever i try lol (except spots like k3k, but that's mostly because everything dies so fast it doesn't matter, but whenever i'm still for very long i just go splat lol).
cyborgtemplar wrote:speaking off teganze. what is a rough base stat requirements for melee to survive?
specifically for druid, assassin, and sorc.
first time i went into teganze with my melee sorc a couple seasons ago, she couldn't get past the first pack. at like 50ish % block and 75-78 resists, and relatively high defense. . . . however my trap sin in there atm with 45% block (claw block), a similar health pool of about 8-9k, and 80 resists doesn't have terribly much trouble (granted, i'm not in melee taking every hit and only about 1/2 of them contact me outside normal defensives) . . . . and my merc could care less lol, but he's a 16k a5 with 2.5k strenght providing health regen. .
mostly ask for if i decide to transition to melee claw sin sometime later, despite my inability to get it to work literally anywhere whenever i try lol (except spots like k3k, but that's mostly because everything dies so fast it doesn't matter, but whenever i'm still for very long i just go splat lol).
yes ,you can no longer use it if it drops to zero . socket a jewel with "indestructible" affix in order to avoid thatoLYMPUS wrote:What will happen to Ethereal Item when durability hit 0 ? Is it really can't be repaired ?
are you sure that you are playing the latest patch ? yes , it used to leech , and it was great when it did . look at the changelog from patch 1.2 https://www.median-xl.com/version/sigma-1-2-0.phpIstaryu wrote:ChuckNoRis wrote:Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?
yes , it goes quite nice if you want to try something new and interesting, it is capable of farming Dunc and Fauztinville , but not good enough for high tier labs . it deals around 20k damage in mid game . with dedicated gear it can go way past that . the itemisation goes somewhat similar to a lazy neutraldin. the skillplan is pretty much obious , with maxing wolves , MK and BH as sinergies , spirit guide and runemaster for some well needed defense , 1-pointer immortal and thundergod , 1-pointer wolf stance for some movement speed and %FHR. You can cast War Cry from left click . sadly ,War Cry no longer leeches , therefore Eagle stance can be a valid option if you want to avoid drinking heal pots too often and it also pairs well with theSpirit Walkerboots for some free %DRSpirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
it's worth a shot imo (but you may want to turn the sound off, as all those cries can be annoying after some point )
What do you mean it doesnt leech? According to the toltip, it leeches 4% dmg per ancient blood base lvl.
If it is decent i might try it, because i absolutely despise summoner builds, and throw is kind of clunky, unless you have enough gear to clear with stampede, which does pretty bad dmg.