Short Questions Thread

Discuss Median XL!
nazh202
Bone Archer
75 | 0
Ruubel wrote:
nazh202 wrote:
Philby wrote:Yeah and what's the point anyway ? One or two points in your main skill will not change your build (unless you need to reach some cap). I see it as a side effect of your farming sessions, not a goal on its own...

To make a
Shark (Xis)
with 5 ED MOs on my Eth Spirit Edge ;)


Wait, you actually CAN to MO eth items ? Hard to believe in...


Yes, I did it a couple times. Also no document says that you can't MO eth items
ErlDabbins
Cultist
24 | 0
I imagine this has been asked, but what is the best place to find oil of conjuration? And does MF affect it? I have been doing icy cellar and drifter cavern, but after about 10 games, no drops. I know 10 games is nothing in d2, but just wondering if there is a better place before i continue to grind.
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Crosby4HyG
Core Lord
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ErlDabbins wrote:I imagine this has been asked, but what is the best place to find oil of conjuration? And does MF affect it? I have been doing icy cellar and drifter cavern, but after about 10 games, no drops. I know 10 games is nothing in d2, but just wondering if there is a better place before i continue to grind.


The Elite Zones in A5 are the best place to farm them. MF won't affect their drop rate.
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tbone503
Edyrem
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Crosby4HyG wrote:
ErlDabbins wrote:I imagine this has been asked, but what is the best place to find oil of conjuration? And does MF affect it? I have been doing icy cellar and drifter cavern, but after about 10 games, no drops. I know 10 games is nothing in d2, but just wondering if there is a better place before i continue to grind.


The Elite Zones in A5 are the best place to farm them. MF won't affect their drop rate.


Elite Zones are:
Abaddon (Accessible from the Frigid Highlands)
Drifter Cavern (accessible from the Glacial Trail)
Icy Cellar (accessible from the Ancients' Way)
Infernal Pit (accessible from the Frozen Thundra)
Pit of Acheron (Accessible from the Arreat Plateau)


- pretty sure these are the only places where oil of confurations can be found
EnkerZan
Bone Archer
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Pinball wrote:
EnkerZan wrote:
EnkerZan wrote:Another question I just remembered to ask, how is retaliate damage calculated?

Reflect damage you mean? Like the stat from this staff?
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
+50% Damage to Undead
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
It only reflect the physic damage from mob


Retaliate, the Holy Paladin skill. Info on reflect damage would be helpful as well.
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Helzopro
Ice Clan
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EnkerZan wrote:
Pinball wrote:
EnkerZan wrote:
EnkerZan wrote:Another question I just remembered to ask, how is retaliate damage calculated?

Reflect damage you mean? Like the stat from this staff?
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
+50% Damage to Undead
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
It only reflect the physic damage from mob


Retaliate, the Holy Paladin skill. Info on reflect damage would be helpful as well.


What do you mean how its calculated? It's just a weapon damage nova, deals the damage it says on the tooltip, nothing to do with how much damage you take.
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huangyunshy
Onyx Knight
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I want to play version 1.0. Do you have any resources?
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Johnny Impak
Daystar
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Admitting that this for trying higher labs, would you suggest
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
or
Herald of Zakarum
Herald of Zakarum
Aerin Shield (Sacred)

Defense: (4517 - 5421) to (5297 - 6357)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Strength:
1000
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+0.75% Base Block Chance
+20% to Elemental Resists
+1 to Paladin Skill Levels
50% Block Speed
-15% to Enemy Elemental Resistances
+(1 to 10) to Champions of the Sun
+(150 to 200)% Enhanced Defense
+1.5 to Energy (Based on Character Level)
Requirements +100%
Socketed (4)
. In my case here, -% enemy resistances is not an issue. Character is a Trinity Beam paladin. Resistances looks nice on the latter, reanimates are useless on the former, I could use some additional input on this.
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Crosby4HyG
Core Lord
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Johnny Impak wrote:Admitting that this for trying higher labs, would you suggest
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
or
Herald of Zakarum
Herald of Zakarum
Aerin Shield (Sacred)

Defense: (4517 - 5421) to (5297 - 6357)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Strength:
1000
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+0.75% Base Block Chance
+20% to Elemental Resists
+1 to Paladin Skill Levels
50% Block Speed
-15% to Enemy Elemental Resistances
+(1 to 10) to Champions of the Sun
+(150 to 200)% Enhanced Defense
+1.5 to Energy (Based on Character Level)
Requirements +100%
Socketed (4)
. In my case here, -% enemy resistances is not an issue. Character is a Trinity Beam paladin. Resistances looks nice on the latter, reanimates are useless on the former, I could use some additional input on this.


Both are solid options for higher labs. If pierce isn't an issue I'd probably lean towards HoZ for the higher block chance.
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kortt
Core Lord
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Johnny Impak wrote:Admitting that this for trying higher labs, would you suggest
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
or
Herald of Zakarum
Herald of Zakarum
Aerin Shield (Sacred)

Defense: (4517 - 5421) to (5297 - 6357)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Strength:
1000
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+0.75% Base Block Chance
+20% to Elemental Resists
+1 to Paladin Skill Levels
50% Block Speed
-15% to Enemy Elemental Resistances
+(1 to 10) to Champions of the Sun
+(150 to 200)% Enhanced Defense
+1.5 to Energy (Based on Character Level)
Requirements +100%
Socketed (4)
. In my case here, -% enemy resistances is not an issue. Character is a Trinity Beam paladin. Resistances looks nice on the latter, reanimates are useless on the former, I could use some additional input on this.


Both are good, BUT ... if there is a TG, then CB