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void
Shadowgate Totem
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BlackZ wrote:Bear Stance invulnerable shield pierce on undead is extremely useful in K3K in early game.

I think that feature was removed in the last patch.
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RandomOnions
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I'm pretty sure it wasn't
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void
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RandomOnions wrote:I'm pretty sure it wasn't

Tried on SP just now, and yea, it wasn't removed. :o
Dafuq, I could SWEAR I've seen it in the patch notes...
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void
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You know those bosses that only have one element of dmg?
For example at Uldyssian the fire cold light bosses?
Well. Just try and buy a crappy ring to put on it the oSkill monsters that you can buy at any MO vendor. :D
Bane Monster is immune to light. Shredder is immune to cold. And Daystar is immune to fire. :thumb:
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suntorytime
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Bowzon's Barrage skill shoots the most arrows in about the 4h direction.



Can anyone confirm ? However if it was true i think they should fix it.
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Segolia
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chippvant wrote:

Bowzon's Barrage skill shoots the most arrows in about the 4h direction.



Can anyone confirm ? However if it was true i think they should fix it.



It's intentional.
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void
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Summon Shredder (Akara orb) btw is great for starting out if you're tired of the same routine and have the gold (stuff is expensive), they kill Volrath pretty fast and with lvl 18 (6 on amu and 2 rings each) to Shredder you get 10 of them for 35 dmg each. :)

ImageImage
Sadly they're too weak past act 1, but why not... its fun.
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Regular Experience pots are very useful. Some of elite monster packs (Cogs, Unseelie Ladies, Skull Clans, Shredders etc) grant more experience per kill than other elite/all non-elite regular monsters. I suggest you keep ALL exp. pots you find and use them in the moment when you are preparing to kill those monsters. My fresh characters' inventory is usually filled with exp. pots (I always keep at least 5 of them in case I need to get extra exp. fast; I go to elite spawn location, drink an Exp. potion and gain 1-3 levels).

Best 'experience' regular mobs ingame are by far Skull Clans (red Khazra goatmen that spawn in Act V Frozen Tundra). If you are lucky and can get
Myokai's Path
Myokai's Path
Ring

Required Level: 30
Item Level: 40
+5% to Experience Gained
+2 to Light Radius
or
Jerhyn's Tawiz
Jerhyn's Tawiz
Amulet

Item Level: 1
+(12 to 15)% Damage to Demons
+50 Life Regenerated per Second
+6% to Experience Gained
or just simply activate Experience Shrine and have lots of Experience potions with you, you can gain LOTS of new levels, exploiting Skull Clan Shaman Mass Resurrection spell (summons a pack of Skull Clan Warriors from 1 fallen goatman; up to 3 resurrections per Shaman).
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hellgrind
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Those resurrected monsters give exp ? I thought they work like fallen shamans in vd2 that when they resurrect fallen it will not give you exp.
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void
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hellgrind wrote:Those resurrected monsters give exp ? I thought they work like fallen shamans in vd2 that when they resurrect fallen it will not give you exp.

yea they give xp