The real issue is gold loss on death. If its in the stash it shouldn't be touched. Yeah bla bla, throw it on the ground and you don't lose any, but if its that simple why have gold loss in the first place? I lose just as much gold when I forget to pick it back up before leaving the game as I do when I forget I have it in the stash. Its a useless and time consuming feature.
The jungle was annoying at first but after getting more defense and learning the layout, its not bad. I don't care for the all the platforms in Caldeum though. The ones you can run onto while running north, but can't run out of cause there is no stairs. Its got troll written all over it.
On another unrelated note, Idol of Scosglen needs a re-work. The skill may have been fine dozens of patches ago but its just as much of a hindrance as solar flare was. It lasts 4 seconds and has a 5 second cooldown that requires ~20 points to reach. So if a player manages to re-cast it perfectly every time they get the bonuses 80% of the time. Not very great for something that requires that many points and has to be re-cast constantly. Defense is also pretty low overall, even with the buff. I've managed to hit around 400k which is too low for what is essentially a melee build. Twice that should be attainable.
Maybe a solution would be to remove the 50% slow from the morph and add it to idol. Then add flat defense to the morph with scaling so its useful throughout the game and enough that idol doesn't need the % defense while active. Idol could still have the dr% but maybe less, and casting it would be how 50% slow is applied. Maybe none of this is possible but it would be better than what it is now. k thx.