Short Questions Thread

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Anonymous:
Memelistas
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Destro
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i checked it but level challenge zero doesnt exist anymore ?
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hellgrind
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Destro wrote:i checked it but level challenge zero doesnt exist anymore ?

So is that mean in your mind that this guide is "unplayable" just because one minor thing was removed ? Yeah....gl with that attitude in future.
Destro
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no its not but how am I supposed to know what other things are working or not since I am new
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hellgrind
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Simple solution: play the game
If something is missing in your opinion (if you following a guide) than ask here.
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Eltrius
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Hi guys, it’s me again, I want your help again, because I have some many problems with merc equip of my assasin 120 MKV, I use a shaperfigher for tank, but now in act V destruction he die a lot, and i don’t what kind of equip to use with him, or change to a barb merc, can you tell my guys some RW or Sacred unique or some TU, too annoying to pay 50k gold every time, please :D
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HechtHeftig
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Eltrius wrote:Hi guys, it’s me again, I want your help again, because I have some many problems with merc equip of my assasin 120 MKV, I use a shaperfigher for tank, but now in act V destruction he die a lot, and i don’t what kind of equip to use with him, or change to a barb merc, can you tell my guys some RW or Sacred unique or some TU, too annoying to pay 50k gold every time, please :D


I bet he dies to traprats. Get more armor. for MK assa the best merc is probably an a2 Fighter mage (glacial Nova and Chronofield for massive slow) and a few uniques with nice procs like
Sea Summoner
Sea Summoner
Trident (4)

Two-Hand Damage: (6 - 7) to (9 - 11)
Required Level: 3
Required Strength: 18
Required Dexterity: 29
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 2 Glacial Nova on Melee Attack
Adds (3 to 5)-(5 to 7) Cold Damage
+(24 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(16 to 25) to Dexterity
+20 Life Regenerated per Second
(11 to 20)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (18 - 21) to (30 - 33)
Required Level: 21
Required Strength: 39
Required Dexterity: 53
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
6% Chance to cast level 6 Glacial Nova on Melee Attack
Adds (13 to 18)-(21 to 25) Cold Damage
+(58 to 75)% Enhanced Damage
Slow Target (9 to 11)%
+(36 to 45) to Dexterity
+40 Life Regenerated per Second
(21 to 30)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (38 - 41) to (63 - 68)
Required Level: 40
Required Strength: 88
Required Dexterity: 114
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
7% Chance to cast level 10 Glacial Nova on Melee Attack
Adds (51 to 70)-(81 to 100) Cold Damage
+(92 to 109)% Enhanced Damage
Slow Target (15 to 17)%
+(56 to 65) to Dexterity
+60 Life Regenerated per Second
(31 to 40)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (50 - 54) to (83 - 90)
Required Level: 49
Required Strength: 180
Required Dexterity: 230
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
8% Chance to cast level 12 Glacial Nova on Melee Attack
Adds (116 to 140)-(176 to 200) Cold Damage
+(109 to 126)% Enhanced Damage
Slow Target (18 to 20)%
+(66 to 75) to Dexterity
+75 Life Regenerated per Second
(41 to 50)% Bonus to Defense
Socketed (6)
for more slow
Toorc's Gift
Toorc's Gift
Chain Gloves (4)

Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
for even more glacial nova's,
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
for high amount of defense and DR and
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
for the same reason.

Do you know to correctly make a runeword? First get a good base armor (like a sacred ancients armor), then make it grey if it isn't already by cubing it with a rune and catalyst of destruction. Then reroll that with an oil of renewal until you get 35% ED, lucky it either for another 20% ed or 1% DR, then put mo's on it for defense and only then socket the item with the rune. That way you'll exceed the 200 ED cap on items. Erawan in an ancient armor can easily get 16 k defense that way. Socket truce in a Plated Belt.

In case of barb merc Erawan and Truce are good as well. I'd personally use a crafted sword with balefire proc on him, but I guess you're not that far yet.

imo barb merc > A2 merc, but you can try out if the glacial nova's and chronofield are better for your survivability. And hire the merc in hatred. That way your merc will have better base stats.
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Gekko64
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fighter mage is terrible, shapeshifter has best chance to stay alive just gotta gear him correctly ( p.s.: a2 mercs already have 50% dr at lvl 120 so they don't need more dr% from gear )
chazrilla111
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Does increased magic find help the probability of finding sacred uniques from unique bosses like diablo when he drops guaranteed unique items.
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Crash
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chazrilla111 wrote:Does increased magic find help the probability of finding sacred uniques from unique bosses like diablo when he drops guaranteed unique items.


Act bosses aren't affected by MF in MXL, if I remember.