MXL 1.3/Temporary Sigma Bugs&Feedback

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HechtHeftig
I paid 10$ for this.
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Because previously Lamias could reach over 110% slow with 1 point sunk into the skill and I made the mistake of pointing that out. Let‘s just wait for the next patch around Christmas.
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Crash
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it wasn't really a mistake of pointing that out. it was known for a long time, and was appropriately fixed to actually require you to invest in them for the bonus now.
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Heathen
Sucks at guitar!
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Aero wrote:it wasn't really a mistake of pointing that out. it was known for a long time, and was appropriately fixed to actually require you to invest in them for the bonus now.


Did you not read the issue I presented? The fact that they speed up enemy attack speed on striking if they were previously effected by Void Archon aura? And if they wanted you to invest points into the skill for the desired slow effect, why make the slow scale with soft points?
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Anonymous:
Memelistas
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Just realised that
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)

Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
6% Chance to cast level 20 Widowmaker on Melee Attack
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
+(150 to 200)% Enhanced Damage
15% Chance of Crushing Blow
+1000 Defense
+100 Mana on Melee Attack
Fear No Evil
Socketed (6)
is the hammer of the witches. Thank you Manilla road and Median. These random discoveries are so uplifting.
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Heathen
Sucks at guitar!
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Using Necro minions without support totems is way less of a burden, and much more relaxing. I don't feel forced to replace normal walking with bend the Shadows, and consequently far less prebuffing every ng.

I know you devs are reworking the tree, so do or don't with this information as you will.

Edit: ("Can't formulate and express a counter position! Better just neg!")
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Anonymous:
Memelistas
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Calm your tits Meat Loafer.
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Crash
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Heathen wrote:
Aero wrote:it wasn't really a mistake of pointing that out. it was known for a long time, and was appropriately fixed to actually require you to invest in them for the bonus now.


Did you not read the issue I presented? The fact that they speed up enemy attack speed on striking if they were previously effected by Void Archon aura? And if they wanted you to invest points into the skill for the desired slow effect, why make the slow scale with soft points?


was i talking to you?

all i said was that hecht "pointing out the mistake that 1 point lamia hits over 100 slow" shouldn't really be called "making a mistake"

we get it. summon necro is in a terrible spot. you don't need to get riled up daily because you can't get past hatred without issues on it.
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Heathen
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Aero wrote:was i talking to you?

all i said was that hecht "pointing out the mistake that 1 point lamia hits over 100 slow" shouldn't really be called "making a mistake"

we get it. summon necro is in a terrible spot. you don't need to get riled up daily because you can't get past hatred without issues on it.


I'm here discussing my thoughts about aspects of the mod, dude. I'm not sure where you got offended. And last I checked, this was the right place to do so. Instead of getting defensive and hostile, and implying that my subjective insights are from inexperience/ inability, how about you join in on the conversation at hand?
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Crash
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I didn't say inexperienced anywhere. I was simply making a statement that summon necro is in a bad place and will not progress through difficulties same as others. who is being defensive? I was agreeing with you, but the world has known for a long time that mxl summon necro is not good. give it like two or three more months and play something else in the meantime if it's that frustrating.
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Heathen
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I'm not just screaming to the wind "Necro summoners are bad!", i'm giving targeted feedback in virtually all posts I make, in hopes that certain subtle (and not so subtle) aspects of summoners can be taken into consideration when devs are designing the next rework. Let's just more or less consider this a miscommunication, and move on I guess.