MXL 1.3/Temporary Sigma Bugs&Feedback

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Tigetmp
Dark Huntress
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Stopped reading at the first uptier recipe. I'm an idiot. Thanks!
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Helzopro
Ice Clan
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Lower the mana cost of Tantrum at lower skill lvls to at least half of its current mana cost.
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Anonymous:
Memelistas
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Heathen wrote:Detonators and their RNG on kill gib proc really just kill pace in a bad way. I'm totally fine with dying if i'm careless or overwhelmed, but I don't understand how a melee ranged on kill instagib enemy is supposed to improve the game. It's nothing but a displeasure.


All right, need some explanation of your points since it's not clear what you mean. Can you give more details about "their RNG on kill" ? I think in current statet there is no RNG, you kill them, they release deadly missile.

Although i would rather discuss detonator's missile dmg vs resistances at this point. And maybe some alternative ideas of getting resistances up before act 5. Those common El rw in chest, Eth in belt, Nef in shield is really debetable options. Plus in most cases you open griswold chest and get some nice piece in the resistance rw slot. Making honorifics ? Well it is still not that smooth without abusing rune in throw weapons which is not desirable feature.
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Heathen
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Anonymous: wrote:All right, need some explanation of your points since it's not clear what you mean. Can you give more details about "their RNG on kill"


Couldn't find it in the patchnotes anywhere, but unless i'm part of a Twilight Zone episode, their chance to detonate when slain was reduced to 33%. I won't make definitive claims without evidence so I could be wrong, but i'd bet my left arm on it.
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RequiemLux
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Heathen wrote:
Anonymous: wrote:All right, need some explanation of your points since it's not clear what you mean. Can you give more details about "their RNG on kill"


Couldn't find it in the patchnotes anywhere, but unless i'm part of a Twilight Zone episode, their chance to detonate when slain was reduced to 33%. I won't make definitive claims without evidence so I could be wrong, but i'd bet my left arm on it.


No Twilight Zone for you!
Patch 1.0
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madgod
Gravedigger
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so uh, when i made Ghenna in a Hand of God and Mod it a few times, apparently it breaks the top? i have no runeword name, nor indication that it even is one, and my damage is just 200 lol. Just figured id mention this.
On realm.
EDIT: Wrong pic last time
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Crash
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its because you have too many stats. the game has a cap for how many lines it can display. if you go over the cap, you will crash every time you hover over the item. use more similar jewels if its an issue.
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Anonymous:
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RequiemLux wrote:
No Twilight Zone for you!
Patch 1.0
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Ah, okay. I always asumed it was 100% and acted accordingly. No big deal, Marco needs to buff it up to 100% on all difficulties and RNG problem solved ?
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RequiemLux
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Aero wrote:its because you have too many stats. the game has a cap for how many lines it can display. if you go over the cap, you will crash every time you hover over the item. use more similar jewels if its an issue.


Last season on SP I've purposely tested this a couple of times (with a weapon and an armor) and, once reached the cap, all the stats simply stopped being revealed. Hovering the mouse on the items didn't even bring up an empty menu, just nothing popped up.
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Crash
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There are still bosses in higher difficulties that drop full T1 items. thought that got fixed a while back