Umbrella wrote:
Now i am curious about one thing only. That 2.5kk defense lvl 115 paladin. Or are these numbers unrelated ? Anyways wana see that char
Umbrella wrote:
Anonymous: wrote:Umbrella wrote:
Now i am curious about one thing only. That 2.5kk defense lvl 115 paladin. Or are these numbers unrelated ? Anyways wana see that char
Anonymous: wrote:How you think balancing items should go ? Quantity over quality ? Don't think you can make a very large amount of items that are all usefull and good and work with every char/build. And even if you do, people still pick up the best one leaving the rest in "trash bin". If you focus on quality and remove the useless ones - the amount of usefull is very small and again people will be using same items over and over. Pickle situation.
Frytas wrote:Only one thing comes to mind.► Show Spoiler
(that being said I'm shit at the game myself, just not "can't get past terror" level of bad)
mahitovec wrote:MXL is balanced around softcore and in fact developers give zero fucks about how HC players feel themselves. It's impossible to build ARPG which would be truly challenging and hardcore viable at the same time, you need to choose one.
Your statement about gear is correct though, 85%-95% of items in MXL are disgusting trash and completely useless, so huge overhaul would be really cool.► Show Spoiler