tempmail wrote:I personally agree with both points. I have never been killed by a trap, just open a chest and walk away for 2 seconds. However I do agree that they're stupid and there's really no point to them.
Quite. Having traps that are easily avoidable
and deal massive damage seems rather pointless. Random instadeath if you get impatient or miss the sound cue is neither fun nor good game design. I could understand if they appeared in uberlevels as a kind of extra challenge, but having them randomly spawn in the overworld seems rather pointless because, as you said, they are easily avoided if you're paying attention. And random instadeath just because you went to open a chest in the overworld is just frustrating, this isn't Dark Souls which sells itself on being insanely punishing.