Any advice for a Neutraldin for Sigma?

Discuss Median XL!
Splift
Dark Huntress
14 | 0
tu long staff for apocalypse oskill was a good offensive option in the past.

wonder if superbeast gets locked out now

you can always fall back on uhc if you decide neutraldin is too squishy
Kadazzle
Balrog
135 | 1
Great Supporter Badge
Donated 5 times
Common Auction Badge
Won 50 auctions
im a beater
User avatar
Caleb
Rust Claw
86 | 3
If this
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
is still existing it will make you very powerfull I think.
User avatar
demonshalo
Monkey King
274 | 2
Great Popularity Badge
Has a thread with over 50.000 views
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Caleb wrote:If this
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
is still existing it will make you very powerfull I think.


We will see way more of these items going forward so if I were to guess I´d say this is the exact type of item that the list will be filled of for all classes and builds

/just a speculation though cuz... I dunno!
User avatar
PindlskinVova
Acid Prince
46 | 2
I have never played for a paladin, tell me how to play for him when everything is redone and no one knows about it.

Crash was right,wtf, don't be scared pussy dude. It's funny to watch you write the truth at the beginning, which you don't need and it infuriates you. Wait for divine revelations.
User avatar
aerial
Cow Ninja
1282 | 236
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
Splift wrote:wonder if superbeast gets locked out now


it is
superbeast - unholy
dragon - holy
resurrect - neutral
mortimer_85
Djinn
520 | 230
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Caleb wrote:If this
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
is still existing it will make you very powerfull I think.


Well if they didn't change the mechanic of the bonus applied to the Vessels, this item is not as strong as it looks, especially in endgame.
In MXL 2017 those 200% only stacks with the phys Spell Damage and the Boni from L&D and S&E. With the Passives on high levels (lets say 400% Damage Bonus) and a good amount of phys Spell Damage (300%) those 200% may translate to a total increase from 8 to 10 not counting the possible loss of Synergy Percentage because the lack of Energy Bonus and Energy Factor on this Item
Ruubel
Onyx Knight
643 | 12
Common Auction Badge
Won 50 auctions
Cmon, play the game, do not ask for items and stuff....Game is not out and ppl already want "all answers", cmon.
Ruubel
Onyx Knight
643 | 12
Common Auction Badge
Won 50 auctions
Ruubel wrote:Cmon, play the game, do not ask for items and stuff....Game is not out and ppl already want "all answers", cmon.


One of the intention by devs wast to break "regardless of the build, endgame items are the same" theme, we will see.....
User avatar
demonshalo
Monkey King
274 | 2
Great Popularity Badge
Has a thread with over 50.000 views
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Ruubel wrote:Cmon, play the game, do not ask for items and stuff....Game is not out and ppl already want "all answers", cmon.


Well releasing the docs earlier sure would have helped rather than having everyone fumble like mad while beta testers will know exactly what they need to do and how... Yeapp. Makes total sense!