They are spells for builds that lack spells of that element or are tight on hard points.
ah, ok. this is the kind of useful info i was after. i'll try to edit my posts to reflect this at some point.
Check of viability is determining if any build can reasonably use either spell with viable killspeed in dunc/fauzt (without dying). Eg, does churel do enough damage maxed out that a caster barb can use it to kill end game mobs in dunc/fauzt.
ah, i see. i wasn't aware. this sounds like a lot of extra work for me, tho. do you know if anyone has already done such a check alrdy?
you guys have to remember that some multi-hitting skills have nd and similar stuff.
ah, i forgot to check. looking at the docs now, i see that apoc has nd of 4, flamestrike has none, churel has nd of 3, and abyss has none. am i reading it right? if anyone can confirm that i have the correct values for nd, i'd like to rework my calcs around them.