/block *Randomonions
Okay back on topic:
I feel like the new Hawks are already in a good spot, but they could be fine-tuned a little more. What I mean by that is that there is no actual feedback, no visual or audible effect when the minions explode. In addition to that I find it horrible that for example 2 minions target the same enemy and both explode, even though 1 minion should've been enough already.
If you know Zagara from Heroes of the Storm... well she's a perfect example for how this new summon skill should work. She has a skill where she shoots 4 exploding zerglings in a direction. Those explode as soon as a target is nearby and they do that after each other. Which means if you kill an enemy with the first 2 rolling zergs, the other 2 can wander further and hit another target, which maximises the damage those zerglings dish out.
But right now it's possible that 3 hawks or more are spawned at the same point, do the exact same movements for several seconds and jump in on the same enemy at the same time, only to explode both even if only 1 explosion would've been needed.
So what I'd suggest:
- Spawn them seperately (if that's possible)
- Make them block each other in order to prevent 2 enemies exploding at the same time
- Give them a small explosion animation low on lagg.
- (my personal favourite, but not a necessity: Spawn them around you in a range smilar to the bone armor from cLoD. That way they can pick up seperate enemies and can still help you to block enemies that are coming for your life. Plus they always target the enemies that are the most dangerous to the player that way)