Some feedback:
I honestly don't know what the limiation of engine are and how it looks to create levels, but level design of for example Kingdom of Shadows and Ureh ruins are really bad in my opinion, more empty space doesn't mean better. Caldeum is step in a good direction, you can have positive vibes and have this feeling that it lives, but it could more, where the Ruins of Ureh (not sure if thats how its called), it's just giant plain where there is nothing intresting and nothing incurs player to explore this place more, even better it discourage play to explore this enourmous blank place with unkillable minions.
We can see some new assets in 'Library of Fate', which is amazing, I hope we will see more stuff like this in future. Hopefully there will be more assets to fill all these blank locations. Is there a way to for example take Tal Rasha tombs assets, duplicate them and paint over, change texture, redraw them?
It would be great to have lootfilter in game, d2stats does such amazing job, isin't it possible to implement this in game without downloading additional tool? It would save, so many new players. There is also armoury tool that just works, doesn't look great but works, same question, why don't implement this to main website, so it can be visible to all people, I feel like 90% doesn't even know something like this exist.
Creating test realms month before for most contributed people from forum would help alot community, so these for example 50 person can play around with builds, test items, make some guids etc. Right now, there is almost no guides and probably wont come up many, because people stick to this 2-3 meta builds that works and are scared to play around with new things, because it takes to much time to reach 120, farm gear and then fail, because even with min/max something is bad, doesn't work, I know next patch devs adress balancing things, but yea...
Honestly don't know, but alot of ubers feels like melee or ranged viable, I don't think there is way to improve melee ubers, but most of them feels like facetank it or just reroll/hit once and die over and over again, although there are some amazing mechanics on Herald of the End that could be used more, all those mechanics where you need to stand still in circle to avoid death, feels cool.
Thanks for all great work, cheers.