zakar wrote:Chonofield is a bad joke now. I can understand making the mana cost extreme if the duration is kept. I can understand capping the fields at 1. I can understand nerfing its slow. I can also understand adding some cooldown.
But a freakin' 5 second cooldown on game centered around very fast gameplay? That's beyond stupid given its current power and pace of the game. Also, the tooltip duration is wrong (bug?) and it lasts closer to 6 seconds (not, say, 20+). And on top of all of this, it triggers a cast lockout that lowers DPS? It's basically pointless now.
Totally agree.... esp. with fact that sometimes slow simply not applying on ALL targeted monsters in one single cast and it must be spammed in few different spots to actually slow all monsters within it's effect range. RIP mana sorc i guess
At least until it get few core mid-endgame items to effectively clear mobs without relying on chronofield as much as in early game.
PS: Not really a bug but minor issue. Totems need to be re-summoned each time you raised your life after kill (probably same with extra spell damage, pierce, reanimates, etc.). Hope it will work well with extra LaeK from new passive.
In addition... i think with currently limited teleport totems detect range should be raised abit (not for 2 screens away but for 3/4 or one screen maybe. Half of times totems simply cannot hit monsters that already shooting you long time ago and you must wait for cd, then teleport and guess what? Of course monsters running away even further
Well... maybe i shall use abyss knights as summons instead of skeles but still summoner seems much more mobile and faster just thanx to summons that are chasing targets by themselves for whole screen around necro.