So, I'm going to post this, I've been sharing it between a few people on the discord and all of them have found it extremely helpful.
To start this off, a lot of people are confused on how to properly gear a Neutraldin, and therefore have been saying it's garbage post 100.
I am Net_Neutrality on ladder lvl 139 as of updating this, I've killed almost every single boss 125 or lower, some taking seconds Quov Tsin - 15 second kill
So for people who say neutraldin falls off, or doesn't work please just forward them my way, I'll happily change their minds. ( also the first paladin on server to of killed Hell Baal )
Now that that post is over addressing the viability of this class style, I will say it isn't that newbie friendly.
The main issues with the class are you need to constantly rotate your buffs, failure to do so will instantly result in death, with the servers sometimes lagging this can be quite frustrating.
Anyway! Onward to a poorly written up quick stetch of what you should have gear wise to help you progress and farm easily!
Core skills
Vessel of Judgement: Super Max
Vessel of Retribution: Put left over points here for some increase in single target dps
Life and Death: Super Max
Solstice and Equinox: One point
Demiurge: Enough points to wear all gear without investment
Sacred armour: SMAX
Blessed life: Enough points to get 30% damage reduction
Divine Apparition: 1 point wonder
feel free to 1 point summons
I prefer to put the rest of my points into Rapture for increased movement speed and easier time hitting breakpoints
Starting gear
TU angel Star Good phys % scaling, and high energy as well as solid + skills
Tu Coronet High phys % scaling + skills
Tu Heraldric shield Good Vessel damage scaling
Tu Belt/sash Good caster belts
Rare/honorific gloves For resistances
Rare/honorific boots For Resistances
Ith RW Chest piece + skills
Tier gear up as you progress
Nightmare gear
Tu4 Angel Star with +4 skills
Tu4 Coronet with high % phys rolls
Tu4 Heraldric shield with high vessel % dmg
Tu 4 Belt for resistances
Pul rw gloves for + skills
Kra RW chest piece for life and + 2 skills
Ath boots for damage reduce + skills
Hell Gear
Tu4 Angel Star
Tu4 Coronet
Tu4 Heraldric shield
Vith belt rw for DR%
Kra RW chest
Pul RW gloves
Ath RW boots
Mid game gear
Dead Lake's Lady Very similar weapon to the Tu4 Angel star, just better in all aspects. Do not go for the vesseldin dagger
Eerie crafted paladin helmet with 100 + Energy factor, + skills and high base energy
Eerie crafted chest with 100 + EF 2 skills and % all attributes or +flat all attributes
Enchanted crafted shield with +4-5 pally skills + bear stance + 20%+ Phys % (bear stance will cap your dr% to 50% as well as provide a significant defense boost to avoid damage
Eerie crafted Ilvl 1 boots (rare ring + ammy + rare boots cubed returns ilvl 1, this removes the chance to roll a lot of mods which we don't need like + sin skills) Aim for 100 EF and high energy
Yaerius belt EF/Phys%/Vessel damage + Huge % energy buff. This belt may even be best in slot, haven't found anything to 1 up it yet. although a perfect eerie may
Enchanted crafted gloves with +2 pally skills, and close to 30-40% phys spell damage
Amulet should be +4 skill phys %
Rings should be + 1 skill phys %
For those who are curious about stat points, I can't really say how many points into energy etc. There's an online chart which shows Energy factor Vs Energy value, you want to push energy / EF until you 're about to touch the deep red colour, as after that you gain no benefit. Once you hit that peak, rest into vitality is the best choice of action.
For the energy standpoint. I aim to get 475% spell damage, and enough energy/ef that my skill says 440% synergy, (449 is pushable but the diminishing returns are massive)
End Game Gear
Weapon: Oris Herald - single target bosses
Adjudicator - Highest Vessel damage
The Angiris Star - Tanky weapon due to leech good for high dmg zones like Bremm and viz-jun
Armour: Well crafted EF chest ( or if EF capped, Phys spell% )
Helmet: Black Masquerade
Shield: The Collector with 6x Ghal runes
Gloves: 2 pally skills high phys %
Belt: Lunar Eclipse ( have yet to test ) or Yaerius
Amulet: +4 Vizjerei's with high phys% and energy %
Rings: +1 all skills 25%+ Phys spell damage with EF if possible
Boots: Spirit walkers
This gear will grant you over 60k VoJ damage or VoR if you choose to play that way (using adjudicator) or around 37-40k with oris/angiris
Bosses this build struggles with
Xazax (early on due to targetting issues)
Astrogha (Well.. no single target) - Making a cold set up and using hailstorm makes this fight easy, just annoying
Haven't tried 130 zones, or yshari. But I know Dontinquire (Red shirt guy) Did Yshari on his neutraldin so it's doable. Just Yshari has it's own mechanics
If anyone has questions, concerns, or just wants to see the build in action I've recently started streaming it on my twitch - https://www.twitch.tv/tgtalcon